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3742 zfs comments need cleaner, more consistent style
Submitted by:   Will Andrews <willa@spectralogic.com>
Submitted by:   Alan Somers <alans@spectralogic.com>
Reviewed by:    Matthew Ahrens <mahrens@delphix.com>
Reviewed by:    George Wilson <george.wilson@delphix.com>
Reviewed by:    Eric Schrock <eric.schrock@delphix.com>


  77 struct space_map_ops {
  78         void    (*smop_load)(space_map_t *sm);
  79         void    (*smop_unload)(space_map_t *sm);
  80         uint64_t (*smop_alloc)(space_map_t *sm, uint64_t size);
  81         void    (*smop_claim)(space_map_t *sm, uint64_t start, uint64_t size);
  82         void    (*smop_free)(space_map_t *sm, uint64_t start, uint64_t size);
  83         uint64_t (*smop_max)(space_map_t *sm);
  84         boolean_t (*smop_fragmented)(space_map_t *sm);
  85 };
  86 
  87 /*
  88  * debug entry
  89  *
  90  *    1      3         10                     50
  91  *  ,---+--------+------------+---------------------------------.
  92  *  | 1 | action |  syncpass  |        txg (lower bits)         |
  93  *  `---+--------+------------+---------------------------------'
  94  *   63  62    60 59        50 49                               0
  95  *
  96  *
  97  *
  98  * non-debug entry
  99  *
 100  *    1               47                   1           15
 101  *  ,-----------------------------------------------------------.
 102  *  | 0 |   offset (sm_shift units)    | type |       run       |
 103  *  `-----------------------------------------------------------'
 104  *   63  62                          17   16   15               0
 105  */
 106 
 107 /* All this stuff takes and returns bytes */
 108 #define SM_RUN_DECODE(x)        (BF64_DECODE(x, 0, 15) + 1)
 109 #define SM_RUN_ENCODE(x)        BF64_ENCODE((x) - 1, 0, 15)
 110 #define SM_TYPE_DECODE(x)       BF64_DECODE(x, 15, 1)
 111 #define SM_TYPE_ENCODE(x)       BF64_ENCODE(x, 15, 1)
 112 #define SM_OFFSET_DECODE(x)     BF64_DECODE(x, 16, 47)
 113 #define SM_OFFSET_ENCODE(x)     BF64_ENCODE(x, 16, 47)
 114 #define SM_DEBUG_DECODE(x)      BF64_DECODE(x, 63, 1)
 115 #define SM_DEBUG_ENCODE(x)      BF64_ENCODE(x, 63, 1)
 116 
 117 #define SM_DEBUG_ACTION_DECODE(x)       BF64_DECODE(x, 60, 3)




  77 struct space_map_ops {
  78         void    (*smop_load)(space_map_t *sm);
  79         void    (*smop_unload)(space_map_t *sm);
  80         uint64_t (*smop_alloc)(space_map_t *sm, uint64_t size);
  81         void    (*smop_claim)(space_map_t *sm, uint64_t start, uint64_t size);
  82         void    (*smop_free)(space_map_t *sm, uint64_t start, uint64_t size);
  83         uint64_t (*smop_max)(space_map_t *sm);
  84         boolean_t (*smop_fragmented)(space_map_t *sm);
  85 };
  86 
  87 /*
  88  * debug entry
  89  *
  90  *    1      3         10                     50
  91  *  ,---+--------+------------+---------------------------------.
  92  *  | 1 | action |  syncpass  |        txg (lower bits)         |
  93  *  `---+--------+------------+---------------------------------'
  94  *   63  62    60 59        50 49                               0
  95  *
  96  *

  97  * non-debug entry
  98  *
  99  *    1               47                   1           15
 100  *  ,-----------------------------------------------------------.
 101  *  | 0 |   offset (sm_shift units)    | type |       run       |
 102  *  `-----------------------------------------------------------'
 103  *   63  62                          17   16   15               0
 104  */
 105 
 106 /* All this stuff takes and returns bytes */
 107 #define SM_RUN_DECODE(x)        (BF64_DECODE(x, 0, 15) + 1)
 108 #define SM_RUN_ENCODE(x)        BF64_ENCODE((x) - 1, 0, 15)
 109 #define SM_TYPE_DECODE(x)       BF64_DECODE(x, 15, 1)
 110 #define SM_TYPE_ENCODE(x)       BF64_ENCODE(x, 15, 1)
 111 #define SM_OFFSET_DECODE(x)     BF64_DECODE(x, 16, 47)
 112 #define SM_OFFSET_ENCODE(x)     BF64_ENCODE(x, 16, 47)
 113 #define SM_DEBUG_DECODE(x)      BF64_DECODE(x, 63, 1)
 114 #define SM_DEBUG_ENCODE(x)      BF64_ENCODE(x, 63, 1)
 115 
 116 #define SM_DEBUG_ACTION_DECODE(x)       BF64_DECODE(x, 60, 3)