1 /******************************************************************************* 2 * 3 * Module Name: utstate - state object support procedures 4 * 5 ******************************************************************************/ 6 7 /* 8 * Copyright (C) 2000 - 2013, Intel Corp. 9 * All rights reserved. 10 * 11 * Redistribution and use in source and binary forms, with or without 12 * modification, are permitted provided that the following conditions 13 * are met: 14 * 1. Redistributions of source code must retain the above copyright 15 * notice, this list of conditions, and the following disclaimer, 16 * without modification. 17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer 18 * substantially similar to the "NO WARRANTY" disclaimer below 19 * ("Disclaimer") and any redistribution must be conditioned upon 20 * including a substantially similar Disclaimer requirement for further 21 * binary redistribution. 22 * 3. Neither the names of the above-listed copyright holders nor the names 23 * of any contributors may be used to endorse or promote products derived 24 * from this software without specific prior written permission. 25 * 26 * Alternatively, this software may be distributed under the terms of the 27 * GNU General Public License ("GPL") version 2 as published by the Free 28 * Software Foundation. 29 * 30 * NO WARRANTY 31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR 34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 41 * POSSIBILITY OF SUCH DAMAGES. 42 */ 43 44 45 #define __UTSTATE_C__ 46 47 #include "acpi.h" 48 #include "accommon.h" 49 50 #define _COMPONENT ACPI_UTILITIES 51 ACPI_MODULE_NAME ("utstate") 52 53 54 /******************************************************************************* 55 * 56 * FUNCTION: AcpiUtCreatePkgStateAndPush 57 * 58 * PARAMETERS: Object - Object to be added to the new state 59 * Action - Increment/Decrement 60 * StateList - List the state will be added to 61 * 62 * RETURN: Status 63 * 64 * DESCRIPTION: Create a new state and push it 65 * 66 ******************************************************************************/ 67 68 ACPI_STATUS 69 AcpiUtCreatePkgStateAndPush ( 70 void *InternalObject, 71 void *ExternalObject, 72 UINT16 Index, 73 ACPI_GENERIC_STATE **StateList) 74 { 75 ACPI_GENERIC_STATE *State; 76 77 78 ACPI_FUNCTION_ENTRY (); 79 80 81 State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index); 82 if (!State) 83 { 84 return (AE_NO_MEMORY); 85 } 86 87 AcpiUtPushGenericState (StateList, State); 88 return (AE_OK); 89 } 90 91 92 /******************************************************************************* 93 * 94 * FUNCTION: AcpiUtPushGenericState 95 * 96 * PARAMETERS: ListHead - Head of the state stack 97 * State - State object to push 98 * 99 * RETURN: None 100 * 101 * DESCRIPTION: Push a state object onto a state stack 102 * 103 ******************************************************************************/ 104 105 void 106 AcpiUtPushGenericState ( 107 ACPI_GENERIC_STATE **ListHead, 108 ACPI_GENERIC_STATE *State) 109 { 110 ACPI_FUNCTION_ENTRY (); 111 112 113 /* Push the state object onto the front of the list (stack) */ 114 115 State->Common.Next = *ListHead; 116 *ListHead = State; 117 return; 118 } 119 120 121 /******************************************************************************* 122 * 123 * FUNCTION: AcpiUtPopGenericState 124 * 125 * PARAMETERS: ListHead - Head of the state stack 126 * 127 * RETURN: The popped state object 128 * 129 * DESCRIPTION: Pop a state object from a state stack 130 * 131 ******************************************************************************/ 132 133 ACPI_GENERIC_STATE * 134 AcpiUtPopGenericState ( 135 ACPI_GENERIC_STATE **ListHead) 136 { 137 ACPI_GENERIC_STATE *State; 138 139 140 ACPI_FUNCTION_ENTRY (); 141 142 143 /* Remove the state object at the head of the list (stack) */ 144 145 State = *ListHead; 146 if (State) 147 { 148 /* Update the list head */ 149 150 *ListHead = State->Common.Next; 151 } 152 153 return (State); 154 } 155 156 157 /******************************************************************************* 158 * 159 * FUNCTION: AcpiUtCreateGenericState 160 * 161 * PARAMETERS: None 162 * 163 * RETURN: The new state object. NULL on failure. 164 * 165 * DESCRIPTION: Create a generic state object. Attempt to obtain one from 166 * the global state cache; If none available, create a new one. 167 * 168 ******************************************************************************/ 169 170 ACPI_GENERIC_STATE * 171 AcpiUtCreateGenericState ( 172 void) 173 { 174 ACPI_GENERIC_STATE *State; 175 176 177 ACPI_FUNCTION_ENTRY (); 178 179 180 State = AcpiOsAcquireObject (AcpiGbl_StateCache); 181 if (State) 182 { 183 /* Initialize */ 184 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE; 185 } 186 187 return (State); 188 } 189 190 191 /******************************************************************************* 192 * 193 * FUNCTION: AcpiUtCreateThreadState 194 * 195 * PARAMETERS: None 196 * 197 * RETURN: New Thread State. NULL on failure 198 * 199 * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used 200 * to track per-thread info during method execution 201 * 202 ******************************************************************************/ 203 204 ACPI_THREAD_STATE * 205 AcpiUtCreateThreadState ( 206 void) 207 { 208 ACPI_GENERIC_STATE *State; 209 210 211 ACPI_FUNCTION_ENTRY (); 212 213 214 /* Create the generic state object */ 215 216 State = AcpiUtCreateGenericState (); 217 if (!State) 218 { 219 return (NULL); 220 } 221 222 /* Init fields specific to the update struct */ 223 224 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD; 225 State->Thread.ThreadId = AcpiOsGetThreadId (); 226 227 /* Check for invalid thread ID - zero is very bad, it will break things */ 228 229 if (!State->Thread.ThreadId) 230 { 231 ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId")); 232 State->Thread.ThreadId = (ACPI_THREAD_ID) 1; 233 } 234 235 return ((ACPI_THREAD_STATE *) State); 236 } 237 238 239 /******************************************************************************* 240 * 241 * FUNCTION: AcpiUtCreateUpdateState 242 * 243 * PARAMETERS: Object - Initial Object to be installed in the state 244 * Action - Update action to be performed 245 * 246 * RETURN: New state object, null on failure 247 * 248 * DESCRIPTION: Create an "Update State" - a flavor of the generic state used 249 * to update reference counts and delete complex objects such 250 * as packages. 251 * 252 ******************************************************************************/ 253 254 ACPI_GENERIC_STATE * 255 AcpiUtCreateUpdateState ( 256 ACPI_OPERAND_OBJECT *Object, 257 UINT16 Action) 258 { 259 ACPI_GENERIC_STATE *State; 260 261 262 ACPI_FUNCTION_ENTRY (); 263 264 265 /* Create the generic state object */ 266 267 State = AcpiUtCreateGenericState (); 268 if (!State) 269 { 270 return (NULL); 271 } 272 273 /* Init fields specific to the update struct */ 274 275 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE; 276 State->Update.Object = Object; 277 State->Update.Value = Action; 278 return (State); 279 } 280 281 282 /******************************************************************************* 283 * 284 * FUNCTION: AcpiUtCreatePkgState 285 * 286 * PARAMETERS: Object - Initial Object to be installed in the state 287 * Action - Update action to be performed 288 * 289 * RETURN: New state object, null on failure 290 * 291 * DESCRIPTION: Create a "Package State" 292 * 293 ******************************************************************************/ 294 295 ACPI_GENERIC_STATE * 296 AcpiUtCreatePkgState ( 297 void *InternalObject, 298 void *ExternalObject, 299 UINT16 Index) 300 { 301 ACPI_GENERIC_STATE *State; 302 303 304 ACPI_FUNCTION_ENTRY (); 305 306 307 /* Create the generic state object */ 308 309 State = AcpiUtCreateGenericState (); 310 if (!State) 311 { 312 return (NULL); 313 } 314 315 /* Init fields specific to the update struct */ 316 317 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE; 318 State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject; 319 State->Pkg.DestObject = ExternalObject; 320 State->Pkg.Index= Index; 321 State->Pkg.NumPackages = 1; 322 return (State); 323 } 324 325 326 /******************************************************************************* 327 * 328 * FUNCTION: AcpiUtCreateControlState 329 * 330 * PARAMETERS: None 331 * 332 * RETURN: New state object, null on failure 333 * 334 * DESCRIPTION: Create a "Control State" - a flavor of the generic state used 335 * to support nested IF/WHILE constructs in the AML. 336 * 337 ******************************************************************************/ 338 339 ACPI_GENERIC_STATE * 340 AcpiUtCreateControlState ( 341 void) 342 { 343 ACPI_GENERIC_STATE *State; 344 345 346 ACPI_FUNCTION_ENTRY (); 347 348 349 /* Create the generic state object */ 350 351 State = AcpiUtCreateGenericState (); 352 if (!State) 353 { 354 return (NULL); 355 } 356 357 /* Init fields specific to the control struct */ 358 359 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL; 360 State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING; 361 return (State); 362 } 363 364 365 /******************************************************************************* 366 * 367 * FUNCTION: AcpiUtDeleteGenericState 368 * 369 * PARAMETERS: State - The state object to be deleted 370 * 371 * RETURN: None 372 * 373 * DESCRIPTION: Release a state object to the state cache. NULL state objects 374 * are ignored. 375 * 376 ******************************************************************************/ 377 378 void 379 AcpiUtDeleteGenericState ( 380 ACPI_GENERIC_STATE *State) 381 { 382 ACPI_FUNCTION_ENTRY (); 383 384 385 /* Ignore null state */ 386 387 if (State) 388 { 389 (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State); 390 } 391 return; 392 }