1 /******************************************************************************* 2 * 3 * Module Name: utstate - state object support procedures 4 * 5 ******************************************************************************/ 6 7 /* 8 * Copyright (C) 2000 - 2011, Intel Corp. 9 * All rights reserved. 10 * 11 * Redistribution and use in source and binary forms, with or without 12 * modification, are permitted provided that the following conditions 13 * are met: 14 * 1. Redistributions of source code must retain the above copyright 15 * notice, this list of conditions, and the following disclaimer, 16 * without modification. 17 * 2. Redistributions in binary form must reproduce at minimum a disclaimer 18 * substantially similar to the "NO WARRANTY" disclaimer below 19 * ("Disclaimer") and any redistribution must be conditioned upon 20 * including a substantially similar Disclaimer requirement for further 21 * binary redistribution. 22 * 3. Neither the names of the above-listed copyright holders nor the names 23 * of any contributors may be used to endorse or promote products derived 24 * from this software without specific prior written permission. 25 * 26 * Alternatively, this software may be distributed under the terms of the 27 * GNU General Public License ("GPL") version 2 as published by the Free 28 * Software Foundation. 29 * 30 * NO WARRANTY 31 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 32 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 33 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR 34 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 35 * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 36 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 37 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 38 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 39 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 40 * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 41 * POSSIBILITY OF SUCH DAMAGES. 42 */ 43 44 45 #define __UTSTATE_C__ 46 47 #include "acpi.h" 48 #include "accommon.h" 49 50 #define _COMPONENT ACPI_UTILITIES 51 ACPI_MODULE_NAME ("utstate") 52 53 54 /******************************************************************************* 55 * 56 * FUNCTION: AcpiUtCreatePkgStateAndPush 57 * 58 * PARAMETERS: Object - Object to be added to the new state 59 * Action - Increment/Decrement 60 * StateList - List the state will be added to 61 * 62 * RETURN: Status 63 * 64 * DESCRIPTION: Create a new state and push it 65 * 66 ******************************************************************************/ 67 68 ACPI_STATUS 69 AcpiUtCreatePkgStateAndPush ( 70 void *InternalObject, 71 void *ExternalObject, 72 UINT16 Index, 73 ACPI_GENERIC_STATE **StateList) 74 { 75 ACPI_GENERIC_STATE *State; 76 77 78 ACPI_FUNCTION_ENTRY (); 79 80 81 State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index); 82 if (!State) 83 { 84 return (AE_NO_MEMORY); 85 } 86 87 AcpiUtPushGenericState (StateList, State); 88 return (AE_OK); 89 } 90 91 92 /******************************************************************************* 93 * 94 * FUNCTION: AcpiUtPushGenericState 95 * 96 * PARAMETERS: ListHead - Head of the state stack 97 * State - State object to push 98 * 99 * RETURN: None 100 * 101 * DESCRIPTION: Push a state object onto a state stack 102 * 103 ******************************************************************************/ 104 105 void 106 AcpiUtPushGenericState ( 107 ACPI_GENERIC_STATE **ListHead, 108 ACPI_GENERIC_STATE *State) 109 { 110 ACPI_FUNCTION_TRACE (UtPushGenericState); 111 112 113 /* Push the state object onto the front of the list (stack) */ 114 115 State->Common.Next = *ListHead; 116 *ListHead = State; 117 118 return_VOID; 119 } 120 121 122 /******************************************************************************* 123 * 124 * FUNCTION: AcpiUtPopGenericState 125 * 126 * PARAMETERS: ListHead - Head of the state stack 127 * 128 * RETURN: The popped state object 129 * 130 * DESCRIPTION: Pop a state object from a state stack 131 * 132 ******************************************************************************/ 133 134 ACPI_GENERIC_STATE * 135 AcpiUtPopGenericState ( 136 ACPI_GENERIC_STATE **ListHead) 137 { 138 ACPI_GENERIC_STATE *State; 139 140 141 ACPI_FUNCTION_TRACE (UtPopGenericState); 142 143 144 /* Remove the state object at the head of the list (stack) */ 145 146 State = *ListHead; 147 if (State) 148 { 149 /* Update the list head */ 150 151 *ListHead = State->Common.Next; 152 } 153 154 return_PTR (State); 155 } 156 157 158 /******************************************************************************* 159 * 160 * FUNCTION: AcpiUtCreateGenericState 161 * 162 * PARAMETERS: None 163 * 164 * RETURN: The new state object. NULL on failure. 165 * 166 * DESCRIPTION: Create a generic state object. Attempt to obtain one from 167 * the global state cache; If none available, create a new one. 168 * 169 ******************************************************************************/ 170 171 ACPI_GENERIC_STATE * 172 AcpiUtCreateGenericState ( 173 void) 174 { 175 ACPI_GENERIC_STATE *State; 176 177 178 ACPI_FUNCTION_ENTRY (); 179 180 181 State = AcpiOsAcquireObject (AcpiGbl_StateCache); 182 if (State) 183 { 184 /* Initialize */ 185 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE; 186 } 187 188 return (State); 189 } 190 191 192 /******************************************************************************* 193 * 194 * FUNCTION: AcpiUtCreateThreadState 195 * 196 * PARAMETERS: None 197 * 198 * RETURN: New Thread State. NULL on failure 199 * 200 * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used 201 * to track per-thread info during method execution 202 * 203 ******************************************************************************/ 204 205 ACPI_THREAD_STATE * 206 AcpiUtCreateThreadState ( 207 void) 208 { 209 ACPI_GENERIC_STATE *State; 210 211 212 ACPI_FUNCTION_TRACE (UtCreateThreadState); 213 214 215 /* Create the generic state object */ 216 217 State = AcpiUtCreateGenericState (); 218 if (!State) 219 { 220 return_PTR (NULL); 221 } 222 223 /* Init fields specific to the update struct */ 224 225 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD; 226 State->Thread.ThreadId = AcpiOsGetThreadId (); 227 228 /* Check for invalid thread ID - zero is very bad, it will break things */ 229 230 if (!State->Thread.ThreadId) 231 { 232 ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId")); 233 State->Thread.ThreadId = (ACPI_THREAD_ID) 1; 234 } 235 236 return_PTR ((ACPI_THREAD_STATE *) State); 237 } 238 239 240 /******************************************************************************* 241 * 242 * FUNCTION: AcpiUtCreateUpdateState 243 * 244 * PARAMETERS: Object - Initial Object to be installed in the state 245 * Action - Update action to be performed 246 * 247 * RETURN: New state object, null on failure 248 * 249 * DESCRIPTION: Create an "Update State" - a flavor of the generic state used 250 * to update reference counts and delete complex objects such 251 * as packages. 252 * 253 ******************************************************************************/ 254 255 ACPI_GENERIC_STATE * 256 AcpiUtCreateUpdateState ( 257 ACPI_OPERAND_OBJECT *Object, 258 UINT16 Action) 259 { 260 ACPI_GENERIC_STATE *State; 261 262 263 ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object); 264 265 266 /* Create the generic state object */ 267 268 State = AcpiUtCreateGenericState (); 269 if (!State) 270 { 271 return_PTR (NULL); 272 } 273 274 /* Init fields specific to the update struct */ 275 276 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE; 277 State->Update.Object = Object; 278 State->Update.Value = Action; 279 280 return_PTR (State); 281 } 282 283 284 /******************************************************************************* 285 * 286 * FUNCTION: AcpiUtCreatePkgState 287 * 288 * PARAMETERS: Object - Initial Object to be installed in the state 289 * Action - Update action to be performed 290 * 291 * RETURN: New state object, null on failure 292 * 293 * DESCRIPTION: Create a "Package State" 294 * 295 ******************************************************************************/ 296 297 ACPI_GENERIC_STATE * 298 AcpiUtCreatePkgState ( 299 void *InternalObject, 300 void *ExternalObject, 301 UINT16 Index) 302 { 303 ACPI_GENERIC_STATE *State; 304 305 306 ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject); 307 308 309 /* Create the generic state object */ 310 311 State = AcpiUtCreateGenericState (); 312 if (!State) 313 { 314 return_PTR (NULL); 315 } 316 317 /* Init fields specific to the update struct */ 318 319 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE; 320 State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject; 321 State->Pkg.DestObject = ExternalObject; 322 State->Pkg.Index= Index; 323 State->Pkg.NumPackages = 1; 324 325 return_PTR (State); 326 } 327 328 329 /******************************************************************************* 330 * 331 * FUNCTION: AcpiUtCreateControlState 332 * 333 * PARAMETERS: None 334 * 335 * RETURN: New state object, null on failure 336 * 337 * DESCRIPTION: Create a "Control State" - a flavor of the generic state used 338 * to support nested IF/WHILE constructs in the AML. 339 * 340 ******************************************************************************/ 341 342 ACPI_GENERIC_STATE * 343 AcpiUtCreateControlState ( 344 void) 345 { 346 ACPI_GENERIC_STATE *State; 347 348 349 ACPI_FUNCTION_TRACE (UtCreateControlState); 350 351 352 /* Create the generic state object */ 353 354 State = AcpiUtCreateGenericState (); 355 if (!State) 356 { 357 return_PTR (NULL); 358 } 359 360 /* Init fields specific to the control struct */ 361 362 State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL; 363 State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING; 364 365 return_PTR (State); 366 } 367 368 369 /******************************************************************************* 370 * 371 * FUNCTION: AcpiUtDeleteGenericState 372 * 373 * PARAMETERS: State - The state object to be deleted 374 * 375 * RETURN: None 376 * 377 * DESCRIPTION: Release a state object to the state cache. NULL state objects 378 * are ignored. 379 * 380 ******************************************************************************/ 381 382 void 383 AcpiUtDeleteGenericState ( 384 ACPI_GENERIC_STATE *State) 385 { 386 ACPI_FUNCTION_TRACE (UtDeleteGenericState); 387 388 389 /* Ignore null state */ 390 391 if (State) 392 { 393 (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State); 394 } 395 return_VOID; 396 } 397 398