1 /*
   2  * CDDL HEADER START
   3  *
   4  * The contents of this file are subject to the terms of the
   5  * Common Development and Distribution License (the "License").
   6  * You may not use this file except in compliance with the License.
   7  *
   8  * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
   9  * or http://www.opensolaris.org/os/licensing.
  10  * See the License for the specific language governing permissions
  11  * and limitations under the License.
  12  *
  13  * When distributing Covered Code, include this CDDL HEADER in each
  14  * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
  15  * If applicable, add the following below this CDDL HEADER, with the
  16  * fields enclosed by brackets "[]" replaced with your own identifying
  17  * information: Portions Copyright [yyyy] [name of copyright owner]
  18  *
  19  * CDDL HEADER END
  20  */
  21 
  22 /*
  23  * Copyright 2011 Nexenta Systems, Inc.  All rights reserved.
  24  */
  25 /*
  26  * Copyright 2006 Sun Microsystems, Inc.  All rights reserved.
  27  * Use is subject to license terms.
  28  */
  29 
  30 #pragma weak __remquol = remquol
  31 
  32 #include "libm.h"
  33 #if defined(__SUNPRO_C)
  34 #include <sunmath.h>                      /* fabsl */
  35 #endif
  36 /* INDENT OFF */
  37 static const int
  38         is = -0x7fffffff - 1,
  39         im = 0x0000ffff,
  40         iu = 0x00010000;
  41 
  42 static const long double zero = 0.0L, one = 1.0L;
  43 /* INDENT ON */
  44 
  45 #if defined(__sparc)
  46 #define __H0(x) ((int *) &x)[0]
  47 #define __H1(x) ((int *) &x)[1]
  48 #define __H2(x) ((int *) &x)[2]
  49 #define __H3(x) ((int *) &x)[3]
  50 #else
  51 #error Unsupported architecture
  52 #endif
  53 
  54 /*
  55  * On entrance: *quo is initialized to 0, x finite and y non-zero & ordered
  56  */
  57 static long double
  58 fmodquol(long double x, long double y, int *quo) {
  59         long double a, b;
  60         int n, ix, iy, k, sx, sq, m;
  61         int hx;
  62         int x0, y0, z0, carry;
  63         unsigned x1, x2, x3, y1, y2, y3, z1, z2, z3;
  64 
  65         hx = __H0(x);
  66         x1 = __H1(x);
  67         x2 = __H2(x);
  68         x3 = __H3(x);
  69         y0 = __H0(y);
  70         y1 = __H1(y);
  71         y2 = __H2(y);
  72         y3 = __H3(y);
  73 
  74         sx = hx & is;
  75         sq = (hx ^ y0) & is;
  76         x0 = hx ^ sx;
  77         y0 &= ~0x80000000;
  78 
  79         a = fabsl(x);
  80         b = fabsl(y);
  81         if (a <= b) {
  82                 if (a < b)
  83                         return (x);
  84                 else {
  85                         *quo = 1 + (sq >> 30);
  86                         return (zero * x);
  87                 }
  88         }
  89         /* determine ix = ilogbl(x) */
  90         if (x0 < iu) {               /* subnormal x */
  91                 ix = 0;
  92                 ix = -16382;
  93                 while (x0 == 0) {
  94                         ix -= 16;
  95                         x0 = x1 >> 16;
  96                         x1 = (x1 << 16) | (x2 >> 16);
  97                         x2 = (x2 << 16) | (x3 >> 16);
  98                         x3 = (x3 << 16);
  99                 }
 100                 while (x0 < iu) {
 101                         ix -= 1;
 102                         x0 = (x0 << 1) | (x1 >> 31);
 103                         x1 = (x1 << 1) | (x2 >> 31);
 104                         x2 = (x2 << 1) | (x3 >> 31);
 105                         x3 <<= 1;
 106                 }
 107         } else {
 108                 ix = (x0 >> 16) - 16383;
 109                 x0 = iu | (x0 & im);
 110         }
 111 
 112         /* determine iy = ilogbl(y) */
 113         if (y0 < iu) {               /* subnormal y */
 114                 iy = -16382;
 115                 while (y0 == 0) {
 116                         iy -= 16;
 117                         y0 = y1 >> 16;
 118                         y1 = (y1 << 16) | (y2 >> 16);
 119                         y2 = (y2 << 16) | (y3 >> 16);
 120                         y3 = (y3 << 16);
 121                 }
 122                 while (y0 < iu) {
 123                         iy -= 1;
 124                         y0 = (y0 << 1) | (y1 >> 31);
 125                         y1 = (y1 << 1) | (y2 >> 31);
 126                         y2 = (y2 << 1) | (y3 >> 31);
 127                         y3 <<= 1;
 128                 }
 129         } else {
 130                 iy = (y0 >> 16) - 16383;
 131                 y0 = iu | (y0 & im);
 132         }
 133 
 134 
 135         /* fix point fmod */
 136         n = ix - iy;
 137         m = 0;
 138         while (n--) {
 139                 while (x0 == 0 && n >= 16) {
 140                         m <<= 16;
 141                         n -= 16;
 142                         x0 = x1 >> 16;
 143                         x1 = (x1 << 16) | (x2 >> 16);
 144                         x2 = (x2 << 16) | (x3 >> 16);
 145                         x3 = (x3 << 16);
 146                 }
 147                 while (x0 < iu && n >= 1) {
 148                         m += m;
 149                         n -= 1;
 150                         x0 = (x0 << 1) | (x1 >> 31);
 151                         x1 = (x1 << 1) | (x2 >> 31);
 152                         x2 = (x2 << 1) | (x3 >> 31);
 153                         x3 = (x3 << 1);
 154                 }
 155                 carry = 0;
 156                 z3 = x3 - y3;
 157                 carry = z3 > x3;
 158                 if (carry == 0) {
 159                         z2 = x2 - y2;
 160                         carry = z2 > x2;
 161                 } else {
 162                         z2 = x2 - y2 - 1;
 163                         carry = z2 >= x2;
 164                 }
 165                 if (carry == 0) {
 166                         z1 = x1 - y1;
 167                         carry = z1 > x1;
 168                 } else {
 169                         z1 = x1 - y1 - 1;
 170                         carry = z1 >= x1;
 171                 }
 172                 z0 = x0 - y0 - carry;
 173                 if (z0 < 0) {        /* double x */
 174                         x0 = x0 + x0 + ((x1 & is) != 0);
 175                         x1 = x1 + x1 + ((x2 & is) != 0);
 176                         x2 = x2 + x2 + ((x3 & is) != 0);
 177                         x3 = x3 + x3;
 178                         m += m;
 179                 } else {
 180                         m += 1;
 181                         if (z0 == 0) {
 182                                 if ((z1 | z2 | z3) == 0) {
 183                                         /* 0: we are done */
 184                                         if (n < 31)
 185                                                 m <<= (1 + n);
 186                                         else
 187                                                 m = 0;
 188                                         m &= ~0x80000000;
 189                                         *quo = sq >= 0 ? m : -m;
 190                                         __H0(a) = hx & is;
 191                                         __H1(a) = __H2(a) = __H3(a) = 0;
 192                                         return (a);
 193                                 }
 194                         }
 195                         /* x = z << 1 */
 196                         z0 = z0 + z0 + ((z1 & is) != 0);
 197                         z1 = z1 + z1 + ((z2 & is) != 0);
 198                         z2 = z2 + z2 + ((z3 & is) != 0);
 199                         z3 = z3 + z3;
 200                         x0 = z0;
 201                         x1 = z1;
 202                         x2 = z2;
 203                         x3 = z3;
 204                         m += m;
 205                 }
 206         }
 207         carry = 0;
 208         z3 = x3 - y3;
 209         carry = z3 > x3;
 210         if (carry == 0) {
 211                 z2 = x2 - y2;
 212                 carry = z2 > x2;
 213         } else {
 214                 z2 = x2 - y2 - 1;
 215                 carry = z2 >= x2;
 216         }
 217         if (carry == 0) {
 218                 z1 = x1 - y1;
 219                 carry = z1 > x1;
 220         } else {
 221                 z1 = x1 - y1 - 1;
 222                 carry = z1 >= x1;
 223         }
 224         z0 = x0 - y0 - carry;
 225         if (z0 >= 0) {
 226                 x0 = z0;
 227                 x1 = z1;
 228                 x2 = z2;
 229                 x3 = z3;
 230                 m += 1;
 231         }
 232         m &= ~0x80000000;
 233         *quo = sq >= 0 ? m : -m;
 234 
 235         /* convert back to floating value and restore the sign */
 236         if ((x0 | x1 | x2 | x3) == 0) {
 237                 __H0(a) = hx & is;
 238                 __H1(a) = __H2(a) = __H3(a) = 0;
 239                 return (a);
 240         }
 241         while (x0 < iu) {
 242                 if (x0 == 0) {
 243                         iy -= 16;
 244                         x0 = x1 >> 16;
 245                         x1 = (x1 << 16) | (x2 >> 16);
 246                         x2 = (x2 << 16) | (x3 >> 16);
 247                         x3 = (x3 << 16);
 248                 } else {
 249                         x0 = x0 + x0 + ((x1 & is) != 0);
 250                         x1 = x1 + x1 + ((x2 & is) != 0);
 251                         x2 = x2 + x2 + ((x3 & is) != 0);
 252                         x3 = x3 + x3;
 253                         iy -= 1;
 254                 }
 255         }
 256 
 257         /* normalize output */
 258         if (iy >= -16382) {
 259                 __H0(a) = sx | (x0 - iu) | ((iy + 16383) << 16);
 260                 __H1(a) = x1;
 261                 __H2(a) = x2;
 262                 __H3(a) = x3;
 263         } else {                /* subnormal output */
 264                 n = -16382 - iy;
 265                 k = n & 31;
 266                 if (k <= 16) {
 267                         x3 = (x2 << (32 - k)) | (x3 >> k);
 268                         x2 = (x1 << (32 - k)) | (x2 >> k);
 269                         x1 = (x0 << (32 - k)) | (x1 >> k);
 270                         x0 >>= k;
 271                 } else {
 272                         x3 = (x2 << (32 - k)) | (x3 >> k);
 273                         x2 = (x1 << (32 - k)) | (x2 >> k);
 274                         x1 = (x0 << (32 - k)) | (x1 >> k);
 275                         x0 = 0;
 276                 }
 277                 while (n >= 32) {
 278                         n -= 32;
 279                         x3 = x2;
 280                         x2 = x1;
 281                         x1 = x0;
 282                         x0 = 0;
 283                 }
 284                 __H0(a) = x0 | sx;
 285                 __H1(a) = x1;
 286                 __H2(a) = x2;
 287                 __H3(a) = x3;
 288                 a *= one;
 289         }
 290         return (a);
 291 }
 292 
 293 long double
 294 remquol(long double x, long double y, int *quo) {
 295         int hx, hy, sx, sq;
 296         long double v;
 297 
 298         hx = __H0(x);           /* high word of x */
 299         hy = __H0(y);           /* high word of y */
 300         sx = hx & is;               /* sign of x */
 301         sq = (hx ^ hy) & is;        /* sign of x/y */
 302         hx ^= sx;               /* |x| */
 303         hy &= ~0x80000000;
 304 
 305         /* purge off exception values */
 306         *quo = 0;
 307         /* y=0, y is NaN, x is NaN or inf */
 308         if (y == 0.0L || y != y || hx >= 0x7fff0000)
 309                 return ((x * y) / (x * y));
 310 
 311         y = fabsl(y);
 312         x = fabsl(x);
 313         if (hy <= 0x7ffdffff) {
 314                 x = fmodquol(x, y + y, quo);
 315                 *quo = ((*quo) & 0x3fffffff) << 1;
 316         }
 317         if (hy < 0x00020000) {
 318                 if (x + x > y) {
 319                         *quo += 1;
 320                         if (x == y)
 321                                 x = zero;
 322                         else
 323                                 x -= y;
 324                         if (x + x >= y) {
 325                                 x -= y;
 326                                 *quo += 1;
 327                         }
 328                 }
 329         } else {
 330                 v = 0.5L * y;
 331                 if (x > v) {
 332                         *quo += 1;
 333                         if (x == y)
 334                                 x = zero;
 335                         else
 336                                 x -= y;
 337                         if (x >= v) {
 338                                 x -= y;
 339                                 *quo += 1;
 340                         }
 341                 }
 342         }
 343         if (sq != 0)
 344                 *quo = -(*quo);
 345         return (sx == 0 ? x : -x);
 346 }