1 /* 2 * CDDL HEADER START 3 * 4 * The contents of this file are subject to the terms of the 5 * Common Development and Distribution License (the "License"). 6 * You may not use this file except in compliance with the License. 7 * 8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE 9 * or http://www.opensolaris.org/os/licensing. 10 * See the License for the specific language governing permissions 11 * and limitations under the License. 12 * 13 * When distributing Covered Code, include this CDDL HEADER in each 14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE. 15 * If applicable, add the following below this CDDL HEADER, with the 16 * fields enclosed by brackets "[]" replaced with your own identifying 17 * information: Portions Copyright [yyyy] [name of copyright owner] 18 * 19 * CDDL HEADER END 20 */ 21 22 /* 23 * Copyright 2011 Nexenta Systems, Inc. All rights reserved. 24 */ 25 26 /* 27 * Copyright 2006 Sun Microsystems, Inc. All rights reserved. 28 * Use is subject to license terms. 29 */ 30 31 #pragma weak __remquof = remquof 32 33 34 /* 35 * float remquof(float x, float y, int *quo) return remainderf(x,y) and an 36 * integer pointer quo such that *quo = N mod (2**31), where N is the 37 * exact integeral part of x/y rounded to nearest even. 38 * 39 * remquof call internal fmodquof 40 */ 41 42 #include "libm.h" 43 #include "libm_protos.h" 44 #include <math.h> 45 46 extern float fabsf(float); 47 static const int is = (int)0x80000000, 48 im = 0x007fffff, 49 ii = 0x7f800000, 50 iu = 0x00800000; 51 static const float zero = 0.0F, half = 0.5F; 52 53 static float 54 fmodquof(float x, float y, int *quo) 55 { 56 float w; 57 int hx, ix, iy, iz, k, ny, nd, m, sq; 58 59 hx = *(int *)&x; 60 ix = hx & 0x7fffffff; 61 iy = *(int *)&y; 62 sq = (iy ^ hx) & is; /* sign of x/y */ 63 iy &= 0x7fffffff; 64 65 /* purge off exception values */ 66 *quo = 0; 67 68 if (ix >= ii || iy > ii || iy == 0) { 69 w = x * y; 70 w = w / w; 71 } else if (ix <= iy) { 72 if (ix < iy) { 73 w = x; /* return x if |x|<|y| */ 74 } else { 75 *quo = 1 + (sq >> 30); 76 w = zero * x; /* return sign(x)*0.0 */ 77 } 78 } else { 79 80 /* 81 * scale x,y to "normal" with 82 * ny = exponent of y 83 * nd = exponent of x minus exponent of y 84 */ 85 ny = iy >> 23; 86 k = ix >> 23; 87 88 /* special case for subnormal y or x */ 89 if (ny == 0) { 90 ny = 1; 91 92 while (iy < iu) { 93 ny -= 1; 94 iy += iy; 95 } 96 97 nd = k - ny; 98 99 if (k == 0) { 100 nd += 1; 101 102 while (ix < iu) { 103 nd -= 1; 104 ix += ix; 105 } 106 } else { 107 ix = iu | (ix & im); 108 } 109 } else { 110 nd = k - ny; 111 ix = iu | (ix & im); 112 iy = iu | (iy & im); 113 } 114 115 /* 116 * fix point fmod for normalized ix and iy 117 */ 118 119 /* 120 * while (nd--) { 121 * iz = ix - iy; 122 * if (iz < 0) 123 * ix = ix + ix; 124 * else if (iz == 0) { 125 * *(int *) &w = is & hx; 126 * return w; 127 * } else 128 * ix = iz + iz; 129 * } 130 */ 131 132 /* 133 * unroll the above loop 4 times to gain performance 134 */ 135 m = 0; 136 k = nd >> 2; 137 nd -= (k << 2); 138 139 while (k--) { 140 iz = ix - iy; 141 142 if (iz >= 0) { 143 m += 1; 144 ix = iz + iz; 145 } else { 146 ix += ix; 147 } 148 149 m += m; 150 iz = ix - iy; 151 152 if (iz >= 0) { 153 m += 1; 154 ix = iz + iz; 155 } else { 156 ix += ix; 157 } 158 159 m += m; 160 iz = ix - iy; 161 162 if (iz >= 0) { 163 m += 1; 164 ix = iz + iz; 165 } else { 166 ix += ix; 167 } 168 169 m += m; 170 iz = ix - iy; 171 172 if (iz >= 0) { 173 m += 1; 174 ix = iz + iz; 175 } else { 176 ix += ix; 177 } 178 179 m += m; 180 181 if (iz == 0) { 182 iz = (k << 2) + nd; 183 184 if (iz < 32) 185 m <<= iz; 186 else 187 m = 0; 188 189 m &= 0x7fffffff; 190 *quo = sq >= 0 ? m : -m; 191 *(int *)&w = is & hx; 192 return (w); 193 } 194 } 195 196 while (nd--) { 197 iz = ix - iy; 198 199 if (iz >= 0) { 200 m += 1; 201 ix = iz + iz; 202 } else { 203 ix += ix; 204 } 205 206 m += m; 207 } 208 209 /* end of unrolling */ 210 211 iz = ix - iy; 212 213 if (iz >= 0) { 214 m += 1; 215 ix = iz; 216 } 217 218 m &= 0x7fffffff; 219 *quo = sq >= 0 ? m : -m; 220 221 /* convert back to floating value and restore the sign */ 222 if (ix == 0) { 223 *(int *)&w = is & hx; 224 return (w); 225 } 226 227 while (ix < iu) { 228 ix += ix; 229 ny -= 1; 230 } 231 232 while (ix > (iu + iu)) { 233 ny += 1; 234 ix >>= 1; 235 } 236 237 if (ny > 0) { 238 *(int *)&w = (is & hx) | (ix & im) | (ny << 23); 239 } else { /* subnormal output */ 240 k = -ny + 1; 241 ix >>= k; 242 *(int *)&w = (is & hx) | ix; 243 } 244 } 245 246 return (w); 247 } 248 249 float 250 remquof(float x, float y, int *quo) 251 { 252 int hx, hy, sx, sq; 253 float v; 254 255 hx = *(int *)&x; /* high word of x */ 256 hy = *(int *)&y; /* high word of y */ 257 sx = hx & is; /* sign of x */ 258 sq = (hx ^ hy) & is; /* sign of x/y */ 259 hx ^= sx; /* |x| */ 260 hy &= 0x7fffffff; /* |y| */ 261 262 /* purge off exception values: y is 0 or NaN, x is Inf or NaN */ 263 *quo = 0; 264 265 if (hx >= ii || hy > ii || hy == 0) { 266 v = x * y; 267 return (v / v); 268 } 269 270 y = fabsf(y); 271 x = fabsf(x); 272 273 if (hy <= 0x7f7fffff) { 274 x = fmodquof(x, y + y, quo); 275 *quo = ((*quo) & 0x3fffffff) << 1; 276 } 277 278 if (hy < 0x01000000) { 279 if (x + x > y) { 280 *quo += 1; 281 282 if (x == y) 283 x = zero; 284 else 285 x -= y; 286 287 if (x + x >= y) { 288 x -= y; 289 *quo += 1; 290 } 291 } 292 } else { 293 v = half * y; 294 295 if (x > v) { 296 *quo += 1; 297 298 if (x == y) 299 x = zero; 300 else 301 x -= y; 302 303 if (x >= v) { 304 x -= y; 305 *quo += 1; 306 } 307 } 308 } 309 310 if (sq != 0) 311 *quo = -(*quo); 312 313 return (sx == 0 ? x : -x); 314 }