1 /*
2 * CDDL HEADER START
3 *
4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
7 *
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or http://www.opensolaris.org/os/licensing.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
12 *
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
18 *
19 * CDDL HEADER END
20 */
21
22 /*
23 * Copyright 2011 Nexenta Systems, Inc. All rights reserved.
24 */
25
26 /*
27 * Copyright 2006 Sun Microsystems, Inc. All rights reserved.
28 * Use is subject to license terms.
29 */
30
31 #pragma weak __fegetround = fegetround
32 #pragma weak __fesetround = fesetround
33
34 #pragma weak fegetround96 = __fegetround
35
36 #include <fenv.h>
37 #include <ucontext.h>
38 #include <thread.h>
39 #include "fex_handler.h"
40 #include "fenv_inlines.h"
41
42 #if defined(__i386) && !defined(__amd64)
43 #include <float.h>
44 #endif
45
46 int
47 fegetround(void)
48 {
49 unsigned long fsr;
50
51 __fenv_getfsr(&fsr);
52 return ((int)__fenv_get_rd(fsr));
53 }
54
55 int
56 fesetround(int r)
57 {
58 unsigned long fsr;
59
60 if (r & ~3)
61 return (-1);
62
63 __fenv_getfsr(&fsr);
64 __fenv_set_rd(fsr, r);
65 __fenv_setfsr(&fsr);
66 #if defined(__i386) && !defined(__amd64)
67 FLT_ROUNDS = (0x2D >> (r << 1)) & 3; /* 0->1, 1->3, 2->2, 3->0 */
68 #endif
69 return (0);
70 }
71
72 int
73 fesetround96(int r)
74 {
75 unsigned long fsr;
76
77 if (r & ~3)
78 return (0);
79
80 __fenv_getfsr(&fsr);
81 __fenv_set_rd(fsr, r);
82 __fenv_setfsr(&fsr);
83 #if defined(__i386) && !defined(__amd64)
84 FLT_ROUNDS = (0x2D >> (r << 1)) & 3; /* 0->1, 1->3, 2->2, 3->0 */
85 #endif
86 return (1);
87 }