1 /* 2 * CDDL HEADER START 3 * 4 * The contents of this file are subject to the terms of the 5 * Common Development and Distribution License (the "License"). 6 * You may not use this file except in compliance with the License. 7 * 8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE 9 * or http://www.opensolaris.org/os/licensing. 10 * See the License for the specific language governing permissions 11 * and limitations under the License. 12 * 13 * When distributing Covered Code, include this CDDL HEADER in each 14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE. 15 * If applicable, add the following below this CDDL HEADER, with the 16 * fields enclosed by brackets "[]" replaced with your own identifying 17 * information: Portions Copyright [yyyy] [name of copyright owner] 18 * 19 * CDDL HEADER END 20 */ 21 22 /* 23 * Copyright 2011 Nexenta Systems, Inc. All rights reserved. 24 */ 25 26 /* 27 * Copyright 2006 Sun Microsystems, Inc. All rights reserved. 28 * Use is subject to license terms. 29 */ 30 31 #pragma weak __fegetround = fegetround 32 #pragma weak __fesetround = fesetround 33 34 #pragma weak fegetround96 = __fegetround 35 36 #include <fenv.h> 37 #include <ucontext.h> 38 #include <thread.h> 39 #include "fex_handler.h" 40 #include "fenv_inlines.h" 41 42 #if defined(__i386) && !defined(__amd64) 43 #include <float.h> 44 #endif 45 46 int 47 fegetround(void) 48 { 49 unsigned long fsr; 50 51 __fenv_getfsr(&fsr); 52 return ((int)__fenv_get_rd(fsr)); 53 } 54 55 int 56 fesetround(int r) 57 { 58 unsigned long fsr; 59 60 if (r & ~3) 61 return (-1); 62 63 __fenv_getfsr(&fsr); 64 __fenv_set_rd(fsr, r); 65 __fenv_setfsr(&fsr); 66 #if defined(__i386) && !defined(__amd64) 67 FLT_ROUNDS = (0x2D >> (r << 1)) & 3; /* 0->1, 1->3, 2->2, 3->0 */ 68 #endif 69 return (0); 70 } 71 72 int 73 fesetround96(int r) 74 { 75 unsigned long fsr; 76 77 if (r & ~3) 78 return (0); 79 80 __fenv_getfsr(&fsr); 81 __fenv_set_rd(fsr, r); 82 __fenv_setfsr(&fsr); 83 #if defined(__i386) && !defined(__amd64) 84 FLT_ROUNDS = (0x2D >> (r << 1)) & 3; /* 0->1, 1->3, 2->2, 3->0 */ 85 #endif 86 return (1); 87 }