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11210 libm should be cstyle(1ONBLD) clean

@@ -20,18 +20,19 @@
  */
 
 /*
  * Copyright 2011 Nexenta Systems, Inc.  All rights reserved.
  */
+
 /*
  * Copyright 2006 Sun Microsystems, Inc.  All rights reserved.
  * Use is subject to license terms.
  */
 
 #include "libm.h"
 
-/* INDENT OFF */
+
 /*
  * float __k_cos(double x);
  * kernel (float) cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164
  * Input x is in double and assumed to be bounded by ~pi/4 in magnitude.
  *

@@ -50,37 +51,40 @@
  * The hexadecimal values are the intended ones for the following constants.
  * The decimal values may be used, provided that the compiler will convert
  * from decimal to binary accurately enough to produce the hexadecimal values
  * shown.
  */
-/* INDENT ON */
 
 static const double q[] = {
-/* C0 = */   1.09349482127188401868272000389539985058873853699e-0003,
+/* C0 = */
+        1.09349482127188401868272000389539985058873853699e-0003,
 /* C1 = */  -5.03324285989964979398034700054920226866107675091e-0004,
 /* C2 = */   2.43792880266971107750418061559602239831538067410e-0005,
 /* C3 = */   9.14499072605666582228127405245558035523741471271e+0002,
-/* C4 = */  -3.63151270591815439197122504991683846785293207730e+0001,
-};
+/* C4 = */ -3.63151270591815439197122504991683846785293207730e+0001, };
 
 #define C0      q[0]
 #define C1      q[1]
 #define C2      q[2]
 #define C3      q[3]
 #define C4      q[4]
 
 float
-__k_cosf(double x) {
+__k_cosf(double x)
+{
         float ft;
         double z;
         int hx;
 
-        hx = ((int *) &x)[HIWORD];      /* hx = leading x  */
+        hx = ((int *)&x)[HIWORD];               /* hx = leading x  */
+
         if ((hx & ~0x80000000) < 0x3f100000) {  /* |x| < 2**-14 */
-                ft = (float) 1;
-                if (((int) x) == 0)     /* raise inexact if x != 0 */
+                ft = (float)1;
+
+                if (((int)x) == 0)              /* raise inexact if x != 0 */
                         return (ft);
         }
+
         z = x * x;
-        ft = (float) (((C0 + z * C1) + (z * z) * C2) * (C3 + z * (C4 + z)));
+        ft = (float)(((C0 + z * C1) + (z * z) * C2) * (C3 + z * (C4 + z)));
         return (ft);
 }