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11210 libm should be cstyle(1ONBLD) clean
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--- old/usr/src/lib/libm/common/C/fmod.c
+++ new/usr/src/lib/libm/common/C/fmod.c
1 1 /*
2 2 * CDDL HEADER START
3 3 *
4 4 * The contents of this file are subject to the terms of the
5 5 * Common Development and Distribution License (the "License").
6 6 * You may not use this file except in compliance with the License.
7 7 *
8 8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 9 * or http://www.opensolaris.org/os/licensing.
10 10 * See the License for the specific language governing permissions
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11 11 * and limitations under the License.
12 12 *
13 13 * When distributing Covered Code, include this CDDL HEADER in each
14 14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 15 * If applicable, add the following below this CDDL HEADER, with the
16 16 * fields enclosed by brackets "[]" replaced with your own identifying
17 17 * information: Portions Copyright [yyyy] [name of copyright owner]
18 18 *
19 19 * CDDL HEADER END
20 20 */
21 +
21 22 /*
22 23 * Copyright 2011 Nexenta Systems, Inc. All rights reserved.
23 24 */
25 +
24 26 /*
25 27 * Copyright 2006 Sun Microsystems, Inc. All rights reserved.
26 28 * Use is subject to license terms.
27 29 */
28 30
29 31 #pragma weak __fmod = fmod
30 32
31 33 #include "libm.h"
32 34
33 35 static const double zero = 0.0;
34 36
35 37 /*
36 38 * The following implementation assumes fast 64-bit integer arith-
37 39 * metic. This is fine for sparc because we build libm in v8plus
38 40 * mode. It's also fine for sparcv9 and amd64, although we have
39 41 * assembly code on amd64. For x86, it would be better to use
40 42 * 32-bit code, but we have assembly for x86, too.
41 43 */
42 44 double
43 -fmod(double x, double y) {
44 - double w;
45 - long long hx, ix, iy, iz;
46 - int nd, k, ny;
45 +fmod(double x, double y)
46 +{
47 + double w;
48 + long long hx, ix, iy, iz;
49 + int nd, k, ny;
47 50
48 51 hx = *(long long *)&x;
49 52 ix = hx & ~0x8000000000000000ull;
50 53 iy = *(long long *)&y & ~0x8000000000000000ull;
51 54
52 55 /* handle special cases */
53 56 if (iy == 0ll)
54 57 return (_SVID_libm_err(x, y, 27));
55 58
56 59 if (ix >= 0x7ff0000000000000ll || iy > 0x7ff0000000000000ll)
57 60 return ((x * y) * zero);
58 61
59 62 if (ix <= iy)
60 - return ((ix < iy)? x : x * zero);
63 + return ((ix < iy) ? x : x *zero);
61 64
62 65 /*
63 66 * Set:
64 67 * ny = true exponent of y
65 68 * nd = true exponent of x minus true exponent of y
66 69 * ix = normalized significand of x
67 70 * iy = normalized significand of y
68 71 */
69 72 ny = iy >> 52;
70 73 k = ix >> 52;
74 +
71 75 if (ny == 0) {
72 76 /* y is subnormal, x could be normal or subnormal */
73 77 ny = 1;
78 +
74 79 while (iy < 0x0010000000000000ll) {
75 80 ny -= 1;
76 81 iy += iy;
77 82 }
83 +
78 84 nd = k - ny;
85 +
79 86 if (k == 0) {
80 87 nd += 1;
88 +
81 89 while (ix < 0x0010000000000000ll) {
82 90 nd -= 1;
83 91 ix += ix;
84 92 }
85 93 } else {
86 94 ix = 0x0010000000000000ll | (ix & 0x000fffffffffffffll);
87 95 }
88 96 } else {
89 97 /* both x and y are normal */
90 98 nd = k - ny;
91 99 ix = 0x0010000000000000ll | (ix & 0x000fffffffffffffll);
92 100 iy = 0x0010000000000000ll | (iy & 0x000fffffffffffffll);
93 101 }
94 102
95 103 /* perform fixed point mod */
96 104 while (nd--) {
97 105 iz = ix - iy;
106 +
98 107 if (iz >= 0)
99 108 ix = iz;
109 +
100 110 ix += ix;
101 111 }
112 +
102 113 iz = ix - iy;
114 +
103 115 if (iz >= 0)
104 116 ix = iz;
105 117
106 118 /* convert back to floating point and restore the sign */
107 119 if (ix == 0ll)
108 120 return (x * zero);
121 +
109 122 while (ix < 0x0010000000000000ll) {
110 123 ix += ix;
111 124 ny -= 1;
112 125 }
126 +
113 127 while (ix > 0x0020000000000000ll) { /* XXX can this ever happen? */
114 128 ny += 1;
115 129 ix >>= 1;
116 130 }
131 +
117 132 if (ny <= 0) {
118 133 /* result is subnormal */
119 134 k = -ny + 1;
120 135 ix >>= k;
121 - *(long long *)&w = (hx & 0x8000000000000000ull) | ix;
136 + *(long long *) &w = (hx & 0x8000000000000000ull) | ix;
122 137 return (w);
123 138 }
124 - *(long long *)&w = (hx & 0x8000000000000000ull) |
125 - ((long long)ny << 52) | (ix & 0x000fffffffffffffll);
139 +
140 + *(long long *) &w = (hx & 0x8000000000000000ull) | ((long long)ny <<
141 + 52) | (ix & 0x000fffffffffffffll);
126 142 return (w);
127 143 }
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