1 #
   2 # CDDL HEADER START
   3 #
   4 # The contents of this file are subject to the terms of the
   5 # Common Development and Distribution License (the "License").
   6 # You may not use this file except in compliance with the License.
   7 #
   8 # You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
   9 # or http://www.opensolaris.org/os/licensing.
  10 # See the License for the specific language governing permissions
  11 # and limitations under the License.
  12 #
  13 # When distributing Covered Code, include this CDDL HEADER in each
  14 # file and include the License file at usr/src/OPENSOLARIS.LICENSE.
  15 # If applicable, add the following below this CDDL HEADER, with the
  16 # fields enclosed by brackets "[]" replaced with your own identifying
  17 # information: Portions Copyright [yyyy] [name of copyright owner]
  18 #
  19 # CDDL HEADER END
  20 #
  21 #
  22 # Copyright (c) 2006, 2010, Oracle and/or its affiliates. All rights reserved.
  23 # Copyright 2020 Joyent, Inc.
  24 #
  25 
  26 LIBRARY =       sn1_brand.a
  27 VERS =          .1
  28 COBJS =         sn1_brand.o
  29 ASOBJS =        crt.o handler.o runexe.o brand_util.o
  30 OBJECTS =       $(COBJS)
  31 
  32 include ../../Makefile.sn1
  33 include $(SRC)/lib/Makefile.lib
  34 
  35 SRCDIR =        ../common
  36 UTSBASE =       $(SRC)/uts
  37 
  38 LIBS =          $(DYNLIB)
  39 CSRCS =         $(COBJS:%o=../common/%c)
  40 SHAREDOBJS =    $(ASOBJS:%o=$(ISAOBJDIR)/%o)
  41 SRCS =          $(CSRCS)
  42 
  43 #
  44 # Note that the architecture specific makefiles MUST update DYNFLAGS to
  45 # explicily specify an interpreter for the brand emulation library.
  46 # Normally this would be the native linker, /.SUNWnative/usr/lib/ld.so.1
  47 # or /.SUNWnative/usr/lib/64/ld.so.1.
  48 #
  49 # Note that we make sure to link our brand emulation library
  50 # libmapmalloc.  This is required because in most cases there will be two
  51 # copies of libc in the same process and we don't want them to fight over
  52 # the heap.  So for our brand library we link against libmapmalloc so that
  53 # if we (our or copy of libc) try to allocate any memory it will be done
  54 # via mmap() instead of brk().
  55 #
  56 # XXX: Note that we also set the runtime path for the emulation library to
  57 # point into /.SUNWnative/.  This ensures that our brand library get's the
  58 # native versions of any libraries it needs.  Unfortunatly this is a total
  59 # hack since it doesn't work for suid binaries.  What we really need to do
  60 # is enhance the linker so that when it's running on a brand linkmap it
  61 # looks for all libraries in the brands "native" directory (for both
  62 # regular and suid binaries).
  63 #
  64 NATIVE_DIR =    /.SUNWnative
  65 CPPFLAGS +=     -D_REENTRANT -U_ASM \
  66                 -I. -I$(BRAND_SHARED)/brand/sys -I$(UTSBASE)/common/brand/sn1
  67 CFLAGS +=       $(CCVERBOSE)
  68 DYNFLAGS +=     $(DYNFLAGS_$(CLASS))
  69 DYNFLAGS +=     $(BLOCAL) $(ZNOVERSION) -Wl,-e_start
  70 #DYNFLAGS +=    -R$(NATIVE_DIR)/lib -R$(NATIVE_DIR)/usr/lib
  71 LDLIBS +=       -lmapmalloc -lc
  72 
  73 ZGUIDANCE =     -zguidance=nounused
  74 $(LIBS):= PICS += $(SHAREDOBJS)
  75 
  76 .KEEP_STATE:
  77 
  78 all: $(LIBS)
  79 
  80 lint: lintcheck
  81 
  82 include $(SRC)/lib/Makefile.targ