1 # 2 # CDDL HEADER START 3 # 4 # The contents of this file are subject to the terms of the 5 # Common Development and Distribution License (the "License"). 6 # You may not use this file except in compliance with the License. 7 # 8 # You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE 9 # or http://www.opensolaris.org/os/licensing. 10 # See the License for the specific language governing permissions 11 # and limitations under the License. 12 # 13 # When distributing Covered Code, include this CDDL HEADER in each 14 # file and include the License file at usr/src/OPENSOLARIS.LICENSE. 15 # If applicable, add the following below this CDDL HEADER, with the 16 # fields enclosed by brackets "[]" replaced with your own identifying 17 # information: Portions Copyright [yyyy] [name of copyright owner] 18 # 19 # CDDL HEADER END 20 # 21 # 22 # Copyright (c) 2006, 2010, Oracle and/or its affiliates. All rights reserved. 23 # Copyright 2020 Joyent, Inc. 24 # 25 26 LIBRARY = sn1_brand.a 27 VERS = .1 28 COBJS = sn1_brand.o 29 ASOBJS = crt.o handler.o runexe.o brand_util.o 30 OBJECTS = $(COBJS) 31 32 include ../../Makefile.sn1 33 include $(SRC)/lib/Makefile.lib 34 35 SRCDIR = ../common 36 UTSBASE = $(SRC)/uts 37 38 LIBS = $(DYNLIB) 39 CSRCS = $(COBJS:%o=../common/%c) 40 SHAREDOBJS = $(ASOBJS:%o=$(ISAOBJDIR)/%o) 41 SRCS = $(CSRCS) 42 43 # 44 # Note that the architecture specific makefiles MUST update DYNFLAGS to 45 # explicily specify an interpreter for the brand emulation library. 46 # Normally this would be the native linker, /.SUNWnative/usr/lib/ld.so.1 47 # or /.SUNWnative/usr/lib/64/ld.so.1. 48 # 49 # Note that we make sure to link our brand emulation library 50 # libmapmalloc. This is required because in most cases there will be two 51 # copies of libc in the same process and we don't want them to fight over 52 # the heap. So for our brand library we link against libmapmalloc so that 53 # if we (our or copy of libc) try to allocate any memory it will be done 54 # via mmap() instead of brk(). 55 # 56 # XXX: Note that we also set the runtime path for the emulation library to 57 # point into /.SUNWnative/. This ensures that our brand library get's the 58 # native versions of any libraries it needs. Unfortunatly this is a total 59 # hack since it doesn't work for suid binaries. What we really need to do 60 # is enhance the linker so that when it's running on a brand linkmap it 61 # looks for all libraries in the brands "native" directory (for both 62 # regular and suid binaries). 63 # 64 NATIVE_DIR = /.SUNWnative 65 CPPFLAGS += -D_REENTRANT -U_ASM \ 66 -I. -I$(BRAND_SHARED)/brand/sys -I$(UTSBASE)/common/brand/sn1 67 CFLAGS += $(CCVERBOSE) 68 DYNFLAGS += $(DYNFLAGS_$(CLASS)) 69 DYNFLAGS += $(BLOCAL) $(ZNOVERSION) -Wl,-e_start 70 #DYNFLAGS += -R$(NATIVE_DIR)/lib -R$(NATIVE_DIR)/usr/lib 71 LDLIBS += -lmapmalloc -lc 72 73 ZGUIDANCE = -zguidance=nounused 74 $(LIBS):= PICS += $(SHAREDOBJS) 75 76 .KEEP_STATE: 77 78 all: $(LIBS) 79 80 lint: lintcheck 81 82 include $(SRC)/lib/Makefile.targ