1 #
   2 # CDDL HEADER START
   3 #
   4 # The contents of this file are subject to the terms of the
   5 # Common Development and Distribution License (the "License").
   6 # You may not use this file except in compliance with the License.
   7 #
   8 # You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
   9 # or http://www.opensolaris.org/os/licensing.
  10 # See the License for the specific language governing permissions
  11 # and limitations under the License.
  12 #
  13 # When distributing Covered Code, include this CDDL HEADER in each
  14 # file and include the License file at usr/src/OPENSOLARIS.LICENSE.
  15 # If applicable, add the following below this CDDL HEADER, with the
  16 # fields enclosed by brackets "[]" replaced with your own identifying
  17 # information: Portions Copyright [yyyy] [name of copyright owner]
  18 #
  19 # CDDL HEADER END
  20 #
  21 #
  22 # Copyright (c) 2006, 2010, Oracle and/or its affiliates. All rights reserved.
  23 #
  24 
  25 LIBRARY =       sn1_brand.a
  26 VERS =          .1
  27 COBJS =         sn1_brand.o
  28 ASOBJS =        crt.o handler.o runexe.o brand_util.o
  29 OBJECTS =       $(COBJS)
  30 
  31 include ../../Makefile.sn1
  32 include $(SRC)/lib/Makefile.lib
  33 
  34 SRCDIR =        ../common
  35 UTSBASE =       $(SRC)/uts
  36 
  37 LIBS =          $(DYNLIB)
  38 CSRCS =         $(COBJS:%o=../common/%c)
  39 SHAREDOBJS =    $(ASOBJS:%o=$(ISAOBJDIR)/%o)
  40 SRCS =          $(CSRCS)
  41 
  42 #
  43 # Note that the architecture specific makefiles MUST update DYNFLAGS to
  44 # explicily specify an interpreter for the brand emulation library.
  45 # Normally this would be the native linker, /.SUNWnative/usr/lib/ld.so.1
  46 # or /.SUNWnative/usr/lib/64/ld.so.1.
  47 #
  48 # Note that we make sure to link our brand emulation library
  49 # libmapmalloc.  This is required because in most cases there will be two
  50 # copies of libc in the same process and we don't want them to fight over
  51 # the heap.  So for our brand library we link against libmapmalloc so that
  52 # if we (our or copy of libc) try to allocate any memory it will be done
  53 # via mmap() instead of brk().
  54 #
  55 # XXX: Note that we also set the runtime path for the emulation library to
  56 # point into /.SUNWnative/.  This ensures that our brand library get's the
  57 # native versions of any libraries it needs.  Unfortunatly this is a total
  58 # hack since it doesn't work for suid binaries.  What we really need to do
  59 # is enhance the linker so that when it's running on a brand linkmap it
  60 # looks for all libraries in the brands "native" directory (for both
  61 # regular and suid binaries).
  62 #
  63 NATIVE_DIR =    /.SUNWnative
  64 CPPFLAGS +=     -D_REENTRANT -U_ASM \
  65                 -I. -I$(BRAND_SHARED)/brand/sys -I$(UTSBASE)/common/brand/sn1
  66 CFLAGS +=       $(CCVERBOSE)
  67 DYNFLAGS +=     $(DYNFLAGS_$(CLASS))
  68 DYNFLAGS +=     $(BLOCAL) $(ZNOVERSION) -Wl,-e_start
  69 #DYNFLAGS +=    -R$(NATIVE_DIR)/lib -R$(NATIVE_DIR)/usr/lib
  70 LDLIBS +=       -lc -lmapmalloc
  71 
  72 $(LIBS):= PICS += $(SHAREDOBJS)
  73 
  74 .KEEP_STATE:
  75 
  76 all: $(LIBS)
  77 
  78 lint: lintcheck
  79 
  80 include $(SRC)/lib/Makefile.targ