1 # 2 # CDDL HEADER START 3 # 4 # The contents of this file are subject to the terms of the 5 # Common Development and Distribution License (the "License"). 6 # You may not use this file except in compliance with the License. 7 # 8 # You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE 9 # or http://www.opensolaris.org/os/licensing. 10 # See the License for the specific language governing permissions 11 # and limitations under the License. 12 # 13 # When distributing Covered Code, include this CDDL HEADER in each 14 # file and include the License file at usr/src/OPENSOLARIS.LICENSE. 15 # If applicable, add the following below this CDDL HEADER, with the 16 # fields enclosed by brackets "[]" replaced with your own identifying 17 # information: Portions Copyright [yyyy] [name of copyright owner] 18 # 19 # CDDL HEADER END 20 # 21 # 22 # Copyright (c) 2006, 2010, Oracle and/or its affiliates. All rights reserved. 23 # 24 25 LIBRARY = sn1_brand.a 26 VERS = .1 27 COBJS = sn1_brand.o 28 ASOBJS = crt.o handler.o runexe.o brand_util.o 29 OBJECTS = $(COBJS) 30 31 include ../../Makefile.sn1 32 include $(SRC)/lib/Makefile.lib 33 34 SRCDIR = ../common 35 UTSBASE = $(SRC)/uts 36 37 LIBS = $(DYNLIB) 38 CSRCS = $(COBJS:%o=../common/%c) 39 SHAREDOBJS = $(ASOBJS:%o=$(ISAOBJDIR)/%o) 40 SRCS = $(CSRCS) 41 42 # 43 # Note that the architecture specific makefiles MUST update DYNFLAGS to 44 # explicily specify an interpreter for the brand emulation library. 45 # Normally this would be the native linker, /.SUNWnative/usr/lib/ld.so.1 46 # or /.SUNWnative/usr/lib/64/ld.so.1. 47 # 48 # Note that we make sure to link our brand emulation library 49 # libmapmalloc. This is required because in most cases there will be two 50 # copies of libc in the same process and we don't want them to fight over 51 # the heap. So for our brand library we link against libmapmalloc so that 52 # if we (our or copy of libc) try to allocate any memory it will be done 53 # via mmap() instead of brk(). 54 # 55 # XXX: Note that we also set the runtime path for the emulation library to 56 # point into /.SUNWnative/. This ensures that our brand library get's the 57 # native versions of any libraries it needs. Unfortunatly this is a total 58 # hack since it doesn't work for suid binaries. What we really need to do 59 # is enhance the linker so that when it's running on a brand linkmap it 60 # looks for all libraries in the brands "native" directory (for both 61 # regular and suid binaries). 62 # 63 NATIVE_DIR = /.SUNWnative 64 CPPFLAGS += -D_REENTRANT -U_ASM \ 65 -I. -I$(BRAND_SHARED)/brand/sys -I$(UTSBASE)/common/brand/sn1 66 CFLAGS += $(CCVERBOSE) 67 DYNFLAGS += $(DYNFLAGS_$(CLASS)) 68 DYNFLAGS += $(BLOCAL) $(ZNOVERSION) -Wl,-e_start 69 #DYNFLAGS += -R$(NATIVE_DIR)/lib -R$(NATIVE_DIR)/usr/lib 70 LDLIBS += -lc -lmapmalloc 71 72 $(LIBS):= PICS += $(SHAREDOBJS) 73 74 .KEEP_STATE: 75 76 all: $(LIBS) 77 78 lint: lintcheck 79 80 include $(SRC)/lib/Makefile.targ