1 /* 2 * Copyright 2008 Sun Microsystems, Inc. All rights reserved. 3 * Use is subject to license terms. 4 */ 5 #pragma ident "%Z%%M% %I% %E% SMI" 6 7 #ifndef __R300_REG_H_ 8 #define __R300_REG_H_ 9 10 #ifdef __cplusplus 11 extern "C" { 12 #endif 13 14 15 /* 16 * Copyright (C) 2004-2005 Nicolai Haehnle et al. 17 * Permission is hereby granted, free of charge, to any person obtaining a 18 * copy of this software and associated documentation files (the "Software"), 19 * to deal in the Software without restriction, including without limitation 20 * on the rights to use, copy, modify, merge, publish, distribute, sub 21 * license, and/or sell copies of the Software, and to permit persons to whom 22 * the Software is furnished to do so, subject to the following conditions: 23 * 24 * The above copyright notice and this permission notice (including the next 25 * paragraph) shall be included in all copies or substantial portions of the 26 * Software. 27 * 28 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 29 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 30 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 31 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 32 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 33 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 34 * USE OR OTHER DEALINGS IN THE SOFTWARE. 35 */ 36 37 38 #define R300_MC_INIT_MISC_LAT_TIMER 0x180 39 #define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0 40 #define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4 41 #define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8 42 #define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12 43 #define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16 44 #define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20 45 #define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24 46 #define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28 47 48 49 #define R300_MC_INIT_GFX_LAT_TIMER 0x154 50 #define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0 51 #define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4 52 #define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8 53 #define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12 54 #define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16 55 #define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20 56 #define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24 57 #define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28 58 59 /* 60 * This file contains registers and constants for the R300. They have been 61 * found mostly by examining command buffers captured using glxtest, as well 62 * as by extrapolating some known registers and constants from the R200. 63 * 64 * I am fairly certain that they are correct unless stated otherwise in 65 * comments. 66 */ 67 68 #define R300_SE_VPORT_XSCALE 0x1D98 69 #define R300_SE_VPORT_XOFFSET 0x1D9C 70 #define R300_SE_VPORT_YSCALE 0x1DA0 71 #define R300_SE_VPORT_YOFFSET 0x1DA4 72 #define R300_SE_VPORT_ZSCALE 0x1DA8 73 #define R300_SE_VPORT_ZOFFSET 0x1DAC 74 75 76 // This register is written directly and also starts data 77 // section in many 3d CP_PACKET3's 78 #define R300_VAP_VF_CNTL 0x2084 79 80 #define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0 81 #define R300_VAP_VF_CNTL__PRIM_NONE (0<<0) 82 #define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0) 83 #define R300_VAP_VF_CNTL__PRIM_LINES (2<<0) 84 #define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0) 85 #define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0) 86 #define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0) 87 #define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0) 88 #define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0) 89 #define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0) 90 #define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0) 91 #define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0) 92 93 #define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4 94 /* State based - direct writes to registers trigger vertex generation */ 95 #define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4) 96 #define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4) 97 #define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4) 98 #define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4) 99 100 /* I don't think I saw these three used.. */ 101 #define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6 102 #define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9 103 #define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10 104 105 /* index size - when not set the indices are assumed to be 16 bit */ 106 #define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11) 107 /* number of vertices */ 108 #define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16 109 110 /* BEGIN: Wild guesses */ 111 #define R300_VAP_OUTPUT_VTX_FMT_0 0x2090 112 #define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0) 113 #define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1) 114 #define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */ 115 #define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */ 116 #define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */ 117 #define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */ 118 119 #define R300_VAP_OUTPUT_VTX_FMT_1 0x2094 120 #define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 121 #define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 122 #define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 123 #define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 124 #define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 125 #define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 126 #define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 127 #define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 128 /* END */ 129 130 #define R300_SE_VTE_CNTL 0x20b0 131 #define R300_VPORT_X_SCALE_ENA 0x00000001 132 #define R300_VPORT_X_OFFSET_ENA 0x00000002 133 #define R300_VPORT_Y_SCALE_ENA 0x00000004 134 #define R300_VPORT_Y_OFFSET_ENA 0x00000008 135 #define R300_VPORT_Z_SCALE_ENA 0x00000010 136 #define R300_VPORT_Z_OFFSET_ENA 0x00000020 137 #define R300_VTX_XY_FMT 0x00000100 138 #define R300_VTX_Z_FMT 0x00000200 139 #define R300_VTX_W0_FMT 0x00000400 140 #define R300_VTX_W0_NORMALIZE 0x00000800 141 #define R300_VTX_ST_DENORMALIZED 0x00001000 142 143 /* BEGIN: Vertex data assembly - lots of uncertainties */ 144 /* gap */ 145 // Where do we get our vertex data? 146 // 147 // Vertex data either comes either from immediate mode registers or from 148 // vertex arrays. 149 // There appears to be no mixed mode (though we can force the pitch of 150 // vertex arrays to 0, effectively reusing the same element over and over 151 // again). 152 // 153 // Immediate mode is controlled by the INPUT_CNTL registers. I am not sure 154 // if these registers influence vertex array processing. 155 // 156 // Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3. 157 // 158 // In both cases, vertex attributes are then passed through INPUT_ROUTE. 159 160 // Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data 161 // into the vertex processor's input registers. 162 // The first word routes the first input, the second word the second, etc. 163 // The corresponding input is routed into the register with the given index. 164 // The list is ended by a word with INPUT_ROUTE_END set. 165 // 166 // Always set COMPONENTS_4 in immediate mode. */ 167 168 #define R300_VAP_INPUT_ROUTE_0_0 0x2150 169 #define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0) 170 #define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0) 171 #define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0) 172 #define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0) 173 #define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */ 174 #define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8 175 #define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */ 176 #define R300_VAP_INPUT_ROUTE_END (1 << 13) 177 #define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */ 178 #define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */ 179 #define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */ 180 #define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */ 181 #define R300_VAP_INPUT_ROUTE_0_1 0x2154 182 #define R300_VAP_INPUT_ROUTE_0_2 0x2158 183 #define R300_VAP_INPUT_ROUTE_0_3 0x215C 184 #define R300_VAP_INPUT_ROUTE_0_4 0x2160 185 #define R300_VAP_INPUT_ROUTE_0_5 0x2164 186 #define R300_VAP_INPUT_ROUTE_0_6 0x2168 187 #define R300_VAP_INPUT_ROUTE_0_7 0x216C 188 189 /* gap */ 190 // Notes: 191 // - always set up to produce at least two attributes: 192 // if vertex program uses only position, fglrx will set normal, too 193 // - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal */ 194 #define R300_VAP_INPUT_CNTL_0 0x2180 195 #define R300_INPUT_CNTL_0_COLOR 0x00000001 196 #define R300_VAP_INPUT_CNTL_1 0x2184 197 #define R300_INPUT_CNTL_POS 0x00000001 198 #define R300_INPUT_CNTL_NORMAL 0x00000002 199 #define R300_INPUT_CNTL_COLOR 0x00000004 200 #define R300_INPUT_CNTL_TC0 0x00000400 201 #define R300_INPUT_CNTL_TC1 0x00000800 202 #define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */ 203 #define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */ 204 #define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */ 205 #define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */ 206 #define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */ 207 #define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */ 208 209 /* gap */ 210 // Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0 211 // are set to a swizzling bit pattern, other words are 0. 212 // 213 // In immediate mode, the pattern is always set to xyzw. In vertex array 214 // mode, the swizzling pattern is e.g. used to set zw components in texture 215 // coordinates with only tweo components 216 #define R300_VAP_INPUT_ROUTE_1_0 0x21E0 217 #define R300_INPUT_ROUTE_SELECT_X 0 218 #define R300_INPUT_ROUTE_SELECT_Y 1 219 #define R300_INPUT_ROUTE_SELECT_Z 2 220 #define R300_INPUT_ROUTE_SELECT_W 3 221 #define R300_INPUT_ROUTE_SELECT_ZERO 4 222 #define R300_INPUT_ROUTE_SELECT_ONE 5 223 #define R300_INPUT_ROUTE_SELECT_MASK 7 224 #define R300_INPUT_ROUTE_X_SHIFT 0 225 #define R300_INPUT_ROUTE_Y_SHIFT 3 226 #define R300_INPUT_ROUTE_Z_SHIFT 6 227 #define R300_INPUT_ROUTE_W_SHIFT 9 228 #define R300_INPUT_ROUTE_ENABLE (15 << 12) 229 #define R300_VAP_INPUT_ROUTE_1_1 0x21E4 230 #define R300_VAP_INPUT_ROUTE_1_2 0x21E8 231 #define R300_VAP_INPUT_ROUTE_1_3 0x21EC 232 #define R300_VAP_INPUT_ROUTE_1_4 0x21F0 233 #define R300_VAP_INPUT_ROUTE_1_5 0x21F4 234 #define R300_VAP_INPUT_ROUTE_1_6 0x21F8 235 #define R300_VAP_INPUT_ROUTE_1_7 0x21FC 236 237 /* END */ 238 239 /* gap */ 240 // BEGIN: Upload vertex program and data 241 // The programmable vertex shader unit has a memory bank of unknown size 242 // that can be written to in 16 byte units by writing the address into 243 // UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs). 244 // 245 // Pointers into the memory bank are always in multiples of 16 bytes. 246 // 247 // The memory bank is divided into areas with fixed meaning. 248 // 249 // Starting at address UPLOAD_PROGRAM: Vertex program instructions. 250 // Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB), 251 // whereas the difference between known addresses suggests size 512. 252 // 253 // Starting at address UPLOAD_PARAMETERS: Vertex program parameters. 254 // Native reported limits and the VPI layout suggest size 256, whereas 255 // difference between known addresses suggests size 512. 256 // 257 // At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the 258 // floating point pointsize. The exact purpose of this state is uncertain, 259 // as there is also the R300_RE_POINTSIZE register. 260 // 261 // Multiple vertex programs and parameter sets can be loaded at once, 262 // which could explain the size discrepancy. 263 #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200 264 #define R300_PVS_UPLOAD_PROGRAM 0x00000000 265 #define R300_PVS_UPLOAD_PARAMETERS 0x00000200 266 #define R300_PVS_UPLOAD_POINTSIZE 0x00000406 267 /* gap */ 268 #define R300_VAP_PVS_UPLOAD_DATA 0x2208 269 /* END */ 270 271 /* gap */ 272 /* 273 * I do not know the purpose of this register. However, I do know that 274 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL 275 * for normal rendering. 276 */ 277 #define R300_VAP_UNKNOWN_221C 0x221C 278 #define R300_221C_NORMAL 0x00000000 279 #define R300_221C_CLEAR 0x0001C000 280 281 /* gap */ 282 /* 283 * Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between 284 * rendering commands and overwriting vertex program parameters. 285 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and 286 * avoids bugs caused by still running shaders reading bad data from memory. 287 */ 288 #define R300_VAP_PVS_WAITIDLE 0x2284 /* GUESS */ 289 290 /* Absolutely no clue what this register is about. */ 291 #define R300_VAP_UNKNOWN_2288 0x2288 292 #define R300_2288_R300 0x00750000 /* -- nh */ 293 #define R300_2288_RV350 0x0000FFFF /* -- Vladimir */ 294 295 /* gap */ 296 /* 297 * Addresses are relative to the vertex program instruction area of the 298 * memory bank. PROGRAM_END points to the last instruction of the active 299 * program 300 * 301 * The meaning of the two UNKNOWN fields is obviously not known. However, 302 * experiments so far have shown that both *must* point to an instruction 303 * inside the vertex program, otherwise the GPU locks up. 304 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and 305 * CNTL_1_UNKNOWN points to instruction where last write to position 306 * takes place. Most likely this is used to ignore rest of the program 307 * in cases where group of verts arent visible. 308 * For some reason this "section" is sometimes accepted other instruction 309 * that have no relationship with position calculations. 310 */ 311 #define R300_VAP_PVS_CNTL_1 0x22D0 312 #define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0 313 #define R300_PVS_CNTL_1_POS_END_SHIFT 10 314 #define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20 315 /* Addresses are relative the the vertex program parameters area. */ 316 #define R300_VAP_PVS_CNTL_2 0x22D4 317 #define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0 318 #define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16 319 #define R300_VAP_PVS_CNTL_3 0x22D8 320 #define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10 321 #define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0 322 323 // The entire range from 0x2300 to 0x2AC inclusive seems to be used for 324 // immediate vertices 325 #define R300_VAP_VTX_COLOR_R 0x2464 326 #define R300_VAP_VTX_COLOR_G 0x2468 327 #define R300_VAP_VTX_COLOR_B 0x246C 328 #define R300_VAP_VTX_POS_0_X_1 0x2490 329 #define R300_VAP_VTX_POS_0_Y_1 0x2494 330 #define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */ 331 #define R300_VAP_VTX_POS_0_X_2 0x24A0 332 #define R300_VAP_VTX_POS_0_Y_2 0x24A4 333 #define R300_VAP_VTX_POS_0_Z_2 0x24A8 334 #define R300_VAP_VTX_END_OF_PKT 0x24AC 335 336 /* gap */ 337 338 /* 339 * These are values from r300_reg/r300_reg.h - they are known to 340 * be correct and are here so we can use one register file instead 341 * of several 342 * - Vladimir 343 */ 344 #define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000 345 #define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0) 346 #define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1) 347 #define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2) 348 #define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3) 349 #define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4) 350 #define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5) 351 #define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16) 352 353 #define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004 354 // each of the following is 3 bits wide, specifies number 355 // of components 356 #define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0 357 #define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3 358 #define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6 359 #define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9 360 #define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12 361 #define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15 362 #define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18 363 #define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21 364 365 /* 366 * UNK30 seems to enables point to quad transformation on 367 * textures (or something closely related to that).This bit 368 * is rather fatal at the time being due to lackings at pixel 369 * shader side 370 */ 371 #define R300_GB_ENABLE 0x4008 372 #define R300_GB_POINT_STUFF_ENABLE (1<<0) 373 #define R300_GB_LINE_STUFF_ENABLE (1<<1) 374 #define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2) 375 #define R300_GB_STENCIL_AUTO_ENABLE (1<<4) 376 #define R300_GB_UNK30 (1<<30) 377 /* each of the following is 2 bits wide */ 378 #define R300_GB_TEX_REPLICATE 0 379 #define R300_GB_TEX_ST 1 380 #define R300_GB_TEX_STR 2 381 #define R300_GB_TEX0_SOURCE_SHIFT 16 382 #define R300_GB_TEX1_SOURCE_SHIFT 18 383 #define R300_GB_TEX2_SOURCE_SHIFT 20 384 #define R300_GB_TEX3_SOURCE_SHIFT 22 385 #define R300_GB_TEX4_SOURCE_SHIFT 24 386 #define R300_GB_TEX5_SOURCE_SHIFT 26 387 #define R300_GB_TEX6_SOURCE_SHIFT 28 388 #define R300_GB_TEX7_SOURCE_SHIFT 30 389 390 /* MSPOS - positions for multisample antialiasing (?) */ 391 #define R300_GB_MSPOS0 0x4010 392 /* shifts - each of the fields is 4 bits */ 393 #define R300_GB_MSPOS0__MS_X0_SHIFT 0 394 #define R300_GB_MSPOS0__MS_Y0_SHIFT 4 395 #define R300_GB_MSPOS0__MS_X1_SHIFT 8 396 #define R300_GB_MSPOS0__MS_Y1_SHIFT 12 397 #define R300_GB_MSPOS0__MS_X2_SHIFT 16 398 #define R300_GB_MSPOS0__MS_Y2_SHIFT 20 399 #define R300_GB_MSPOS0__MSBD0_Y 24 400 #define R300_GB_MSPOS0__MSBD0_X 28 401 402 #define R300_GB_MSPOS1 0x4014 403 #define R300_GB_MSPOS1__MS_X3_SHIFT 0 404 #define R300_GB_MSPOS1__MS_Y3_SHIFT 4 405 #define R300_GB_MSPOS1__MS_X4_SHIFT 8 406 #define R300_GB_MSPOS1__MS_Y4_SHIFT 12 407 #define R300_GB_MSPOS1__MS_X5_SHIFT 16 408 #define R300_GB_MSPOS1__MS_Y5_SHIFT 20 409 #define R300_GB_MSPOS1__MSBD1 24 410 411 412 #define R300_GB_TILE_CONFIG 0x4018 413 #define R300_GB_TILE_ENABLE (1<<0) 414 #define R300_GB_TILE_PIPE_COUNT_RV300 0 415 #define R300_GB_TILE_PIPE_COUNT_R300 (3<<1) 416 #define R300_GB_TILE_PIPE_COUNT_R420 (7<<1) 417 #define R300_GB_TILE_SIZE_8 0 418 #define R300_GB_TILE_SIZE_16 (1<<4) 419 #define R300_GB_TILE_SIZE_32 (2<<4) 420 #define R300_GB_SUPER_SIZE_1 (0<<6) 421 #define R300_GB_SUPER_SIZE_2 (1<<6) 422 #define R300_GB_SUPER_SIZE_4 (2<<6) 423 #define R300_GB_SUPER_SIZE_8 (3<<6) 424 #define R300_GB_SUPER_SIZE_16 (4<<6) 425 #define R300_GB_SUPER_SIZE_32 (5<<6) 426 #define R300_GB_SUPER_SIZE_64 (6<<6) 427 #define R300_GB_SUPER_SIZE_128 (7<<6) 428 #define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */ 429 #define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */ 430 #define R300_GB_SUPER_TILE_A 0 431 #define R300_GB_SUPER_TILE_B (1<<15) 432 #define R300_GB_SUBPIXEL_1_12 0 433 #define R300_GB_SUBPIXEL_1_16 (1<<16) 434 435 #define R300_GB_FIFO_SIZE 0x4024 436 /* each of the following is 2 bits wide */ 437 #define R300_GB_FIFO_SIZE_32 0 438 #define R300_GB_FIFO_SIZE_64 1 439 #define R300_GB_FIFO_SIZE_128 2 440 #define R300_GB_FIFO_SIZE_256 3 441 #define R300_SC_IFIFO_SIZE_SHIFT 0 442 #define R300_SC_TZFIFO_SIZE_SHIFT 2 443 #define R300_SC_BFIFO_SIZE_SHIFT 4 444 445 #define R300_US_OFIFO_SIZE_SHIFT 12 446 #define R300_US_WFIFO_SIZE_SHIFT 14 447 // the following use the same constants as above, but meaning is 448 // is times 2 (i.e. instead of 32 words it means 64 */ 449 #define R300_RS_TFIFO_SIZE_SHIFT 6 450 #define R300_RS_CFIFO_SIZE_SHIFT 8 451 #define R300_US_RAM_SIZE_SHIFT 10 452 /* watermarks, 3 bits wide */ 453 #define R300_RS_HIGHWATER_COL_SHIFT 16 454 #define R300_RS_HIGHWATER_TEX_SHIFT 19 455 #define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */ 456 #define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24 457 458 #define R300_GB_SELECT 0x401C 459 #define R300_GB_FOG_SELECT_C0A 0 460 #define R300_GB_FOG_SELECT_C1A 1 461 #define R300_GB_FOG_SELECT_C2A 2 462 #define R300_GB_FOG_SELECT_C3A 3 463 #define R300_GB_FOG_SELECT_1_1_W 4 464 #define R300_GB_FOG_SELECT_Z 5 465 #define R300_GB_DEPTH_SELECT_Z 0 466 #define R300_GB_DEPTH_SELECT_1_1_W (1<<3) 467 #define R300_GB_W_SELECT_1_W 0 468 #define R300_GB_W_SELECT_1 (1<<4) 469 470 #define R300_GB_AA_CONFIG 0x4020 471 #define R300_AA_ENABLE 0x01 472 #define R300_AA_SUBSAMPLES_2 0 473 #define R300_AA_SUBSAMPLES_3 (1<<1) 474 #define R300_AA_SUBSAMPLES_4 (2<<1) 475 #define R300_AA_SUBSAMPLES_6 (3<<1) 476 477 /* END */ 478 479 /* gap */ 480 /* Zero to flush caches. */ 481 #define R300_TX_CNTL 0x4100 482 483 /* The upper enable bits are guessed, based on fglrx reported limits. */ 484 #define R300_TX_ENABLE 0x4104 485 #define R300_TX_ENABLE_0 (1 << 0) 486 #define R300_TX_ENABLE_1 (1 << 1) 487 #define R300_TX_ENABLE_2 (1 << 2) 488 #define R300_TX_ENABLE_3 (1 << 3) 489 #define R300_TX_ENABLE_4 (1 << 4) 490 #define R300_TX_ENABLE_5 (1 << 5) 491 #define R300_TX_ENABLE_6 (1 << 6) 492 #define R300_TX_ENABLE_7 (1 << 7) 493 #define R300_TX_ENABLE_8 (1 << 8) 494 #define R300_TX_ENABLE_9 (1 << 9) 495 #define R300_TX_ENABLE_10 (1 << 10) 496 #define R300_TX_ENABLE_11 (1 << 11) 497 #define R300_TX_ENABLE_12 (1 << 12) 498 #define R300_TX_ENABLE_13 (1 << 13) 499 #define R300_TX_ENABLE_14 (1 << 14) 500 #define R300_TX_ENABLE_15 (1 << 15) 501 502 // The pointsize is given in multiples of 6. The pointsize can be 503 // enormous: Clear() renders a single point that fills the entire 504 // framebuffer. */ 505 #define R300_RE_POINTSIZE 0x421C 506 #define R300_POINTSIZE_Y_SHIFT 0 507 #define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */ 508 #define R300_POINTSIZE_X_SHIFT 16 509 #define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */ 510 #define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6) 511 512 /* 513 * The line width is given in multiples of 6. 514 * In default mode lines are classified as vertical lines. 515 * HO: horizontal 516 * VE: vertical or horizontal 517 * HO & VE: no classification 518 */ 519 #define R300_RE_LINE_CNT 0x4234 520 #define R300_LINESIZE_SHIFT 0 521 #define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */ 522 #define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6) 523 #define R300_LINE_CNT_HO (1 << 16) 524 #define R300_LINE_CNT_VE (1 << 17) 525 526 /* Some sort of scale or clamp value for texcoordless textures. */ 527 #define R300_RE_UNK4238 0x4238 528 529 #define R300_RE_SHADE_MODEL 0x4278 530 #define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa 531 #define R300_RE_SHADE_MODEL_FLAT 0x39595 532 533 /* Dangerous */ 534 #define R300_RE_POLYGON_MODE 0x4288 535 #define R300_PM_ENABLED (1 << 0) 536 #define R300_PM_FRONT_POINT (0 << 0) 537 #define R300_PM_BACK_POINT (0 << 0) 538 #define R300_PM_FRONT_LINE (1 << 4) 539 #define R300_PM_FRONT_FILL (1 << 5) 540 #define R300_PM_BACK_LINE (1 << 7) 541 #define R300_PM_BACK_FILL (1 << 8) 542 543 /* 544 * Not sure why there are duplicate of factor and constant values. 545 * My best guess so far is that there are seperate zbiases for test 546 * and write. 547 * Ordering might be wrong. 548 * Some of the tests indicate that fgl has a fallback implementation 549 * of zbias via pixel shaders. 550 */ 551 #define R300_RE_ZBIAS_T_FACTOR 0x42A4 552 #define R300_RE_ZBIAS_T_CONSTANT 0x42A8 553 #define R300_RE_ZBIAS_W_FACTOR 0x42AC 554 #define R300_RE_ZBIAS_W_CONSTANT 0x42B0 555 556 /* 557 * This register needs to be set to (1<<1) for RV350 to correctly 558 * perform depth test (see --vb-triangles in r300_demo) 559 * Don't know about other chips. - Vladimir 560 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on. 561 * My guess is that there are two bits for each zbias 562 * primitive (FILL, LINE, POINT). 563 * One to enable depth test and one for depth write. 564 * Yet this doesnt explain why depth writes work ... 565 */ 566 #define R300_RE_OCCLUSION_CNTL 0x42B4 567 #define R300_OCCLUSION_ON (1<<1) 568 569 #define R300_RE_CULL_CNTL 0x42B8 570 #define R300_CULL_FRONT (1 << 0) 571 #define R300_CULL_BACK (1 << 1) 572 #define R300_FRONT_FACE_CCW (0 << 2) 573 #define R300_FRONT_FACE_CW (1 << 2) 574 575 576 // BEGIN: Rasterization / Interpolators - many guesses 577 // 0_UNKNOWN_18 has always been set except for clear operations. 578 // TC_CNT is the number of incoming texture coordinate sets (i.e. it depends 579 // on the vertex program, *not* the fragment program) */ 580 #define R300_RS_CNTL_0 0x4300 581 #define R300_RS_CNTL_TC_CNT_SHIFT 2 582 #define R300_RS_CNTL_TC_CNT_MASK (7 << 2) 583 #define R300_RS_CNTL_CI_CNT_SHIFT 7 584 /* number of color interpolators used */ 585 #define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18) 586 /* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n register. */ 587 #define R300_RS_CNTL_1 0x4304 588 589 /* gap */ 590 // Only used for texture coordinates. 591 // Use the source field to route texture coordinate input from the 592 // vertex program to the desired interpolator. Note that the source 593 // field is relative to the outputs the vertex program *actually* 594 // writes. If a vertex program only writes texcoord[1], this will 595 // be source index 0. Set INTERP_USED on all interpolators that 596 // produce data used by the fragment program. INTERP_USED looks 597 // like a swizzling mask, but I haven't seen it used that way. 598 // 599 // Note: The _UNKNOWN constants are always set in their respective register. 600 // I don't know if this is necessary. */ 601 #define R300_RS_INTERP_0 0x4310 602 #define R300_RS_INTERP_1 0x4314 603 #define R300_RS_INTERP_1_UNKNOWN 0x40 604 #define R300_RS_INTERP_2 0x4318 605 #define R300_RS_INTERP_2_UNKNOWN 0x80 606 #define R300_RS_INTERP_3 0x431C 607 #define R300_RS_INTERP_3_UNKNOWN 0xC0 608 #define R300_RS_INTERP_4 0x4320 609 #define R300_RS_INTERP_5 0x4324 610 #define R300_RS_INTERP_6 0x4328 611 #define R300_RS_INTERP_7 0x432C 612 #define R300_RS_INTERP_SRC_SHIFT 2 613 #define R300_RS_INTERP_SRC_MASK (7 << 2) 614 #define R300_RS_INTERP_USED 0x00D10000 615 616 // These DWORDs control how vertex data is routed into fragment program 617 // registers, after interpolators. */ 618 #define R300_RS_ROUTE_0 0x4330 619 #define R300_RS_ROUTE_1 0x4334 620 #define R300_RS_ROUTE_2 0x4338 621 #define R300_RS_ROUTE_3 0x433C /* GUESS */ 622 #define R300_RS_ROUTE_4 0x4340 /* GUESS */ 623 #define R300_RS_ROUTE_5 0x4344 /* GUESS */ 624 #define R300_RS_ROUTE_6 0x4348 /* GUESS */ 625 #define R300_RS_ROUTE_7 0x434C /* GUESS */ 626 #define R300_RS_ROUTE_SOURCE_INTERP_0 0 627 #define R300_RS_ROUTE_SOURCE_INTERP_1 1 628 #define R300_RS_ROUTE_SOURCE_INTERP_2 2 629 #define R300_RS_ROUTE_SOURCE_INTERP_3 3 630 #define R300_RS_ROUTE_SOURCE_INTERP_4 4 631 #define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */ 632 #define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */ 633 #define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */ 634 #define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */ 635 #define R300_RS_ROUTE_DEST_SHIFT 6 636 #define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */ 637 638 // Special handling for color: When the fragment program uses color, 639 // the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the 640 // color register index. */ 641 #define R300_RS_ROUTE_0_COLOR (1 << 14) 642 #define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17 643 #define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */ 644 /* As above, but for secondary color */ 645 #define R300_RS_ROUTE_1_COLOR1 (1 << 14) 646 #define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17 647 #define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17) 648 #define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11) 649 /* END */ 650 651 // BEGIN: Scissors and cliprects 652 // There are four clipping rectangles. Their corner coordinates are inclusive. 653 // Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending 654 // on whether the pixel is inside cliprects 0-3, respectively. For example, 655 // if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned 656 // the number 3 (binary 0011). 657 // Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set, 658 // the pixel is rasterized. 659 // 660 // In addition to this, there is a scissors rectangle. Only pixels inside the 661 // scissors rectangle are drawn. (coordinates are inclusive) 662 // 663 // For some reason, the top-left corner of the framebuffer is at (1440, 1440) 664 // for the purpose of clipping and scissors. */ 665 #define R300_RE_CLIPRECT_TL_0 0x43B0 666 #define R300_RE_CLIPRECT_BR_0 0x43B4 667 #define R300_RE_CLIPRECT_TL_1 0x43B8 668 #define R300_RE_CLIPRECT_BR_1 0x43BC 669 #define R300_RE_CLIPRECT_TL_2 0x43C0 670 #define R300_RE_CLIPRECT_BR_2 0x43C4 671 #define R300_RE_CLIPRECT_TL_3 0x43C8 672 #define R300_RE_CLIPRECT_BR_3 0x43CC 673 #define R300_CLIPRECT_OFFSET 1440 674 #define R300_CLIPRECT_MASK 0x1FFF 675 #define R300_CLIPRECT_X_SHIFT 0 676 #define R300_CLIPRECT_X_MASK (0x1FFF << 0) 677 #define R300_CLIPRECT_Y_SHIFT 13 678 #define R300_CLIPRECT_Y_MASK (0x1FFF << 13) 679 #define R300_RE_CLIPRECT_CNTL 0x43D0 680 #define R300_CLIP_OUT (1 << 0) 681 #define R300_CLIP_0 (1 << 1) 682 #define R300_CLIP_1 (1 << 2) 683 #define R300_CLIP_10 (1 << 3) 684 #define R300_CLIP_2 (1 << 4) 685 #define R300_CLIP_20 (1 << 5) 686 #define R300_CLIP_21 (1 << 6) 687 #define R300_CLIP_210 (1 << 7) 688 #define R300_CLIP_3 (1 << 8) 689 #define R300_CLIP_30 (1 << 9) 690 #define R300_CLIP_31 (1 << 10) 691 #define R300_CLIP_310 (1 << 11) 692 #define R300_CLIP_32 (1 << 12) 693 #define R300_CLIP_320 (1 << 13) 694 #define R300_CLIP_321 (1 << 14) 695 #define R300_CLIP_3210 (1 << 15) 696 697 /* gap */ 698 #define R300_RE_SCISSORS_TL 0x43E0 699 #define R300_RE_SCISSORS_BR 0x43E4 700 #define R300_SCISSORS_OFFSET 1440 701 #define R300_SCISSORS_X_SHIFT 0 702 #define R300_SCISSORS_X_MASK (0x1FFF << 0) 703 #define R300_SCISSORS_Y_SHIFT 13 704 #define R300_SCISSORS_Y_MASK (0x1FFF << 13) 705 /* END */ 706 707 // BEGIN: Texture specification 708 // The texture specification dwords are grouped by meaning and not 709 // by texture unit. This means that e.g. the offset for texture 710 // image unit N is found in register TX_OFFSET_0 + (4*N) */ 711 #define R300_TX_FILTER_0 0x4400 712 #define R300_TX_REPEAT 0 713 #define R300_TX_MIRRORED 1 714 #define R300_TX_CLAMP 4 715 #define R300_TX_CLAMP_TO_EDGE 2 716 #define R300_TX_CLAMP_TO_BORDER 6 717 #define R300_TX_WRAP_S_SHIFT 0 718 #define R300_TX_WRAP_S_MASK (7 << 0) 719 #define R300_TX_WRAP_T_SHIFT 3 720 #define R300_TX_WRAP_T_MASK (7 << 3) 721 #define R300_TX_WRAP_Q_SHIFT 6 722 #define R300_TX_WRAP_Q_MASK (7 << 6) 723 #define R300_TX_MAG_FILTER_NEAREST (1 << 9) 724 #define R300_TX_MAG_FILTER_LINEAR (2 << 9) 725 #define R300_TX_MAG_FILTER_MASK (3 << 9) 726 #define R300_TX_MIN_FILTER_NEAREST (1 << 11) 727 #define R300_TX_MIN_FILTER_LINEAR (2 << 11) 728 #define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11) 729 #define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11) 730 #define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11) 731 #define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11) 732 733 /* 734 * NOTE: NEAREST doesnt seem to exist 735 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all 736 * anisotropy modes because that would void selected mag filter 737 */ 738 #define R300_TX_MIN_FILTER_ANISO_NEAREST ((0 << 13) 739 #define R300_TX_MIN_FILTER_ANISO_LINEAR ((0 << 13) 740 #define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST ((1 << 13) 741 #define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR ((2 << 13) 742 #define R300_TX_MIN_FILTER_MASK ((15 << 11) | (3 << 13)) 743 #define R300_TX_MAX_ANISO_1_TO_1 (0 << 21) 744 #define R300_TX_MAX_ANISO_2_TO_1 (2 << 21) 745 #define R300_TX_MAX_ANISO_4_TO_1 (4 << 21) 746 #define R300_TX_MAX_ANISO_8_TO_1 (6 << 21) 747 #define R300_TX_MAX_ANISO_16_TO_1 (8 << 21) 748 #define R300_TX_MAX_ANISO_MASK (14 << 21) 749 750 #define R300_TX_FILTER1_0 0x4440 751 #define R300_CHROMA_KEY_MODE_DISABLE 0 752 #define R300_CHROMA_KEY_FORCE 1 753 #define R300_CHROMA_KEY_BLEND 2 754 #define R300_MC_ROUND_NORMAL (0<<2) 755 #define R300_MC_ROUND_MPEG4 (1<<2) 756 #define R300_LOD_BIAS_MASK 0x1fff 757 #define R300_EDGE_ANISO_EDGE_DIAG (0<<13) 758 #define R300_EDGE_ANISO_EDGE_ONLY (1<<13) 759 #define R300_MC_COORD_TRUNCATE_DISABLE (0<<14) 760 #define R300_MC_COORD_TRUNCATE_MPEG (1<<14) 761 #define R300_TX_TRI_PERF_0_8 (0<<15) 762 #define R300_TX_TRI_PERF_1_8 (1<<15) 763 #define R300_TX_TRI_PERF_1_4 (2<<15) 764 #define R300_TX_TRI_PERF_3_8 (3<<15) 765 #define R300_ANISO_THRESHOLD_MASK (7<<17) 766 767 #define R300_TX_SIZE_0 0x4480 768 #define R300_TX_WIDTHMASK_SHIFT 0 769 #define R300_TX_WIDTHMASK_MASK (2047 << 0) 770 #define R300_TX_HEIGHTMASK_SHIFT 11 771 #define R300_TX_HEIGHTMASK_MASK (2047 << 11) 772 #define R300_TX_UNK23 (1 << 23) 773 #define R300_TX_SIZE_SHIFT 26 /* largest of width, height */ 774 #define R300_TX_SIZE_MASK (15 << 26) 775 #define R300_TX_SIZE_PROJECTED (1<<30) 776 #define R300_TX_SIZE_TXPITCH_EN (1<<31) 777 #define R300_TX_FORMAT_0 0x44C0 778 /* The interpretation of the format word by Wladimir van der Laan */ 779 /* 780 * The X, Y, Z and W refer to the layout of the components. 781 * They are given meanings as R, G, B and Alpha by the swizzle 782 * specification 783 */ 784 #define R300_TX_FORMAT_X8 0x0 785 #define R300_TX_FORMAT_X16 0x1 786 #define R300_TX_FORMAT_Y4X4 0x2 787 #define R300_TX_FORMAT_Y8X8 0x3 788 #define R300_TX_FORMAT_Y16X16 0x4 789 #define R300_TX_FORMAT_Z3Y3X2 0x5 790 #define R300_TX_FORMAT_Z5Y6X5 0x6 791 #define R300_TX_FORMAT_Z6Y5X5 0x7 792 #define R300_TX_FORMAT_Z11Y11X10 0x8 793 #define R300_TX_FORMAT_Z10Y11X11 0x9 794 #define R300_TX_FORMAT_W4Z4Y4X4 0xA 795 #define R300_TX_FORMAT_W1Z5Y5X5 0xB 796 #define R300_TX_FORMAT_W8Z8Y8X8 0xC 797 #define R300_TX_FORMAT_W2Z10Y10X10 0xD 798 #define R300_TX_FORMAT_W16Z16Y16X16 0xE 799 #define R300_TX_FORMAT_DXT1 0xF 800 #define R300_TX_FORMAT_DXT3 0x10 801 #define R300_TX_FORMAT_DXT5 0x11 802 #define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */ 803 #define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */ 804 #define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */ 805 #define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */ 806 /* 0x16 - some 16 bit green format.. ?? */ 807 #define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */ 808 #define R300_TX_FORMAT_CUBIC_MAP (1 << 26) 809 810 /* gap */ 811 /* Floating point formats */ 812 /* Note - hardware supports both 16 and 32 bit floating point */ 813 #define R300_TX_FORMAT_FL_I16 0x18 814 #define R300_TX_FORMAT_FL_I16A16 0x19 815 #define R300_TX_FORMAT_FL_R16G16B16A16 0x1A 816 #define R300_TX_FORMAT_FL_I32 0x1B 817 #define R300_TX_FORMAT_FL_I32A32 0x1C 818 #define R300_TX_FORMAT_FL_R32G32B32A32 0x1D 819 /* alpha modes, convenience mostly */ 820 // if you have alpha, pick constant appropriate to the 821 // number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc 822 #define R300_TX_FORMAT_ALPHA_1CH 0x000 823 #define R300_TX_FORMAT_ALPHA_2CH 0x200 824 #define R300_TX_FORMAT_ALPHA_4CH 0x600 825 #define R300_TX_FORMAT_ALPHA_NONE 0xA00 826 /* Swizzling */ 827 /* constants */ 828 #define R300_TX_FORMAT_X 0 829 #define R300_TX_FORMAT_Y 1 830 #define R300_TX_FORMAT_Z 2 831 #define R300_TX_FORMAT_W 3 832 #define R300_TX_FORMAT_ZERO 4 833 #define R300_TX_FORMAT_ONE 5 834 #define R300_TX_FORMAT_CUT_Z 6 835 /* 2.0*Z, everything above 1.0 is set to 0.0 */ 836 #define R300_TX_FORMAT_CUT_W 7 837 /* 2.0*W, everything above 1.0 is set to 0.0 */ 838 839 #define R300_TX_FORMAT_B_SHIFT 18 840 #define R300_TX_FORMAT_G_SHIFT 15 841 #define R300_TX_FORMAT_R_SHIFT 12 842 #define R300_TX_FORMAT_A_SHIFT 9 843 /* Convenience macro to take care of layout and swizzling */ 844 #define R300_EASY_TX_FORMAT(B, G, R, A, FMT) (\ 845 ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \ 846 | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \ 847 | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \ 848 | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \ 849 | (R300_TX_FORMAT_##FMT)) 850 /* These can be ORed with result of R300_EASY_TX_FORMAT() */ 851 /* We don't really know what they do. Take values from a constant color ? */ 852 #define R300_TX_FORMAT_CONST_X (1<<5) 853 #define R300_TX_FORMAT_CONST_Y (2<<5) 854 #define R300_TX_FORMAT_CONST_Z (4<<5) 855 #define R300_TX_FORMAT_CONST_W (8<<5) 856 857 #define R300_TX_FORMAT_YUV_MODE 0x00800000 858 859 #define R300_TX_PITCH_0 0x4500 860 /* obvious missing in gap */ 861 #define R300_TX_OFFSET_0 0x4540 862 /* BEGIN: Guess from R200 */ 863 #define R300_TXO_ENDIAN_NO_SWAP (0 << 0) 864 #define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0) 865 #define R300_TXO_ENDIAN_WORD_SWAP (2 << 0) 866 #define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0) 867 #define R300_TXO_MACRO_TILE (1 << 2) 868 #define R300_TXO_MICRO_TILE (1 << 3) 869 #define R300_TXO_OFFSET_MASK 0xffffffe0 870 #define R300_TXO_OFFSET_SHIFT 5 871 /* END */ 872 #define R300_TX_CHROMA_KEY_0 0x4580 873 /* 32 bit chroma key */ 874 #define R300_TX_BORDER_COLOR_0 0x45C0 875 /* ff00ff00 == { 0, 1.0, 0, 1.0 } */ 876 877 /* END */ 878 879 // BEGIN: Fragment program instruction set 880 // Fragment programs are written directly into register space. 881 // There are separate instruction streams for texture instructions and ALU 882 // instructions. 883 // In order to synchronize these streams, the program is divided into up 884 // to 4 nodes. Each node begins with a number of TEX operations, followed 885 // by a number of ALU operations. 886 // The first node can have zero TEX ops, all subsequent nodes must have at least 887 // one TEX ops. 888 // All nodes must have at least one ALU op. 889 // 890 // The index of the last node is stored in PFS_CNTL_0: A value of 0 means 891 // 1 node, a value of 3 means 4 nodes. 892 // The total amount of instructions is defined in PFS_CNTL_2. The offsets are 893 // offsets into the respective instruction streams, while *_END points to the 894 // last instruction relative to this offset. 895 #define R300_PFS_CNTL_0 0x4600 896 #define R300_PFS_CNTL_LAST_NODES_SHIFT 0 897 #define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0) 898 #define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3) 899 #define R300_PFS_CNTL_1 0x4604 900 // There is an unshifted value here which has so far always been equal to the 901 // index of the highest used temporary register. 902 #define R300_PFS_CNTL_2 0x4608 903 #define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0 904 #define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0) 905 #define R300_PFS_CNTL_ALU_END_SHIFT 6 906 #define R300_PFS_CNTL_ALU_END_MASK (63 << 6) 907 #define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12 908 #define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */ 909 #define R300_PFS_CNTL_TEX_END_SHIFT 18 910 #define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */ 911 912 /* gap */ 913 // Nodes are stored backwards. The last active node is always stored in 914 // PFS_NODE_3. 915 // Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The 916 // first node is stored in NODE_2, the second node is stored in NODE_3. 917 // 918 // Offsets are relative to the master offset from PFS_CNTL_2. 919 // LAST_NODE is set for the last node, and only for the last node. 920 #define R300_PFS_NODE_0 0x4610 921 #define R300_PFS_NODE_1 0x4614 922 #define R300_PFS_NODE_2 0x4618 923 #define R300_PFS_NODE_3 0x461C 924 #define R300_PFS_NODE_ALU_OFFSET_SHIFT 0 925 #define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0) 926 #define R300_PFS_NODE_ALU_END_SHIFT 6 927 #define R300_PFS_NODE_ALU_END_MASK (63 << 6) 928 #define R300_PFS_NODE_TEX_OFFSET_SHIFT 12 929 #define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12) 930 #define R300_PFS_NODE_TEX_END_SHIFT 17 931 #define R300_PFS_NODE_TEX_END_MASK (31 << 17) 932 /* #define R300_PFS_NODE_LAST_NODE (1 << 22) */ 933 #define R300_PFS_NODE_OUTPUT_COLOR (1 << 22) 934 #define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23) 935 936 // TEX 937 // As far as I can tell, texture instructions cannot write into output 938 // registers directly. A subsequent ALU instruction is always necessary, 939 // even if it's just MAD o0, r0, 1, 0 940 #define R300_PFS_TEXI_0 0x4620 941 #define R300_FPITX_SRC_SHIFT 0 942 #define R300_FPITX_SRC_MASK (31 << 0) 943 #define R300_FPITX_SRC_CONST (1 << 5) /* GUESS */ 944 #define R300_FPITX_DST_SHIFT 6 945 #define R300_FPITX_DST_MASK (31 << 6) 946 #define R300_FPITX_IMAGE_SHIFT 11 947 #define R300_FPITX_IMAGE_MASK (15 << 11) 948 /* GUESS based on layout and native limits */ 949 /* 950 * Unsure if these are opcodes, or some kind of bitfield, but this is how 951 * they were set when I checked 952 */ 953 #define R300_FPITX_OPCODE_SHIFT 15 954 #define R300_FPITX_OP_TEX 1 955 #define R300_FPITX_OP_KIL 2 956 #define R300_FPITX_OP_TXP 3 957 #define R300_FPITX_OP_TXB 4 958 959 // ALU 960 // The ALU instructions register blocks are enumerated according to the order 961 // in which fglrx. I assume there is space for 64 instructions, since 962 // each block has space for a maximum of 64 DWORDs, and this matches reported 963 // native limits. 964 // 965 // The basic functional block seems to be one MAD for each color and alpha, 966 // and an adder that adds all components after the MUL. 967 // - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands 968 // - DP4: Use OUTC_DP4, OUTA_DP4 969 // - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands 970 // - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands 971 // - CMP: If ARG2 < 0, return ARG1, else return ARG0 972 // - FLR: use FRC+MAD 973 // - XPD: use MAD+MAD 974 // - SGE, SLT: use MAD+CMP 975 // - RSQ: use ABS modifier for argument 976 // - Use OUTC_REPL_ALPHA to write results of an alpha-only operation (e.g. RCP) 977 // into color register 978 // - apparently, there's no quick DST operation 979 // - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2" 980 // - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0" 981 // - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1" 982 // 983 // Operand selection 984 // First stage selects three sources from the available registers and 985 // constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha). 986 // fglrx sorts the three source fields: Registers before constants, 987 // lower indices before higher indices; I do not know whether this is necessary. 988 // fglrx fills unused sources with "read constant 0" 989 // According to specs, you cannot select more than two different constants. 990 // 991 // Second stage selects the operands from the sources. This is defined in 992 // INSTR0 (color) and INSTR2 (alpha). You can also select the special constants 993 // zero and one. 994 // Swizzling and negation happens in this stage, as well. 995 // 996 // Important: Color and alpha seem to be mostly separate, i.e. their sources 997 // selection appears to be fully independent (the register storage is probably 998 // physically split into a color and an alpha section). 999 // However (because of the apparent physical split), there is some interaction 1000 // WRT swizzling. If, for example, you want to load an R component into an 1001 // Alpha operand, this R component is taken from a *color* source, not from 1002 // an alpha source. The corresponding register doesn't even have to appear in 1003 // the alpha sources list. (I hope this alll makes sense to you) 1004 // 1005 // Destination selection 1006 // The destination register index is in FPI1 (color) and FPI3 (alpha) together 1007 // with enable bits. 1008 // There are separate enable bits for writing into temporary registers 1009 // (DSTC_REG_* /DSTA_REG) and and program output registers 1010 // (DSTC_OUTPUT_* /DSTA_OUTPUT). 1011 // You can write to both at once, or not write at all (the same index 1012 // must be used for both). 1013 // 1014 // Note: There is a special form for LRP 1015 // - Argument order is the same as in ARB_fragment_program. 1016 // - Operation is MAD 1017 // - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP 1018 // - Set FPI0/FPI2_SPECIAL_LRP 1019 // Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD 1020 #define R300_PFS_INSTR1_0 0x46C0 1021 #define R300_FPI1_SRC0C_SHIFT 0 1022 #define R300_FPI1_SRC0C_MASK (31 << 0) 1023 #define R300_FPI1_SRC0C_CONST (1 << 5) 1024 #define R300_FPI1_SRC1C_SHIFT 6 1025 #define R300_FPI1_SRC1C_MASK (31 << 6) 1026 #define R300_FPI1_SRC1C_CONST (1 << 11) 1027 #define R300_FPI1_SRC2C_SHIFT 12 1028 #define R300_FPI1_SRC2C_MASK (31 << 12) 1029 #define R300_FPI1_SRC2C_CONST (1 << 17) 1030 #define R300_FPI1_DSTC_SHIFT 18 1031 #define R300_FPI1_DSTC_MASK (31 << 18) 1032 #define R300_FPI1_DSTC_REG_MASK_SHIFT 23 1033 #define R300_FPI1_DSTC_REG_X (1 << 23) 1034 #define R300_FPI1_DSTC_REG_Y (1 << 24) 1035 #define R300_FPI1_DSTC_REG_Z (1 << 25) 1036 #define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26 1037 #define R300_FPI1_DSTC_OUTPUT_X (1 << 26) 1038 #define R300_FPI1_DSTC_OUTPUT_Y (1 << 27) 1039 #define R300_FPI1_DSTC_OUTPUT_Z (1 << 28) 1040 1041 #define R300_PFS_INSTR3_0 0x47C0 1042 #define R300_FPI3_SRC0A_SHIFT 0 1043 #define R300_FPI3_SRC0A_MASK (31 << 0) 1044 #define R300_FPI3_SRC0A_CONST (1 << 5) 1045 #define R300_FPI3_SRC1A_SHIFT 6 1046 #define R300_FPI3_SRC1A_MASK (31 << 6) 1047 #define R300_FPI3_SRC1A_CONST (1 << 11) 1048 #define R300_FPI3_SRC2A_SHIFT 12 1049 #define R300_FPI3_SRC2A_MASK (31 << 12) 1050 #define R300_FPI3_SRC2A_CONST (1 << 17) 1051 #define R300_FPI3_DSTA_SHIFT 18 1052 #define R300_FPI3_DSTA_MASK (31 << 18) 1053 #define R300_FPI3_DSTA_REG (1 << 23) 1054 #define R300_FPI3_DSTA_OUTPUT (1 << 24) 1055 #define R300_FPI3_DSTA_DEPTH (1 << 27) 1056 1057 #define R300_PFS_INSTR0_0 0x48C0 1058 #define R300_FPI0_ARGC_SRC0C_XYZ 0 1059 #define R300_FPI0_ARGC_SRC0C_XXX 1 1060 #define R300_FPI0_ARGC_SRC0C_YYY 2 1061 #define R300_FPI0_ARGC_SRC0C_ZZZ 3 1062 #define R300_FPI0_ARGC_SRC1C_XYZ 4 1063 #define R300_FPI0_ARGC_SRC1C_XXX 5 1064 #define R300_FPI0_ARGC_SRC1C_YYY 6 1065 #define R300_FPI0_ARGC_SRC1C_ZZZ 7 1066 #define R300_FPI0_ARGC_SRC2C_XYZ 8 1067 #define R300_FPI0_ARGC_SRC2C_XXX 9 1068 #define R300_FPI0_ARGC_SRC2C_YYY 10 1069 #define R300_FPI0_ARGC_SRC2C_ZZZ 11 1070 #define R300_FPI0_ARGC_SRC0A 12 1071 #define R300_FPI0_ARGC_SRC1A 13 1072 #define R300_FPI0_ARGC_SRC2A 14 1073 #define R300_FPI0_ARGC_SRC1C_LRP 15 1074 #define R300_FPI0_ARGC_ZERO 20 1075 #define R300_FPI0_ARGC_ONE 21 1076 #define R300_FPI0_ARGC_HALF 22 /* GUESS */ 1077 #define R300_FPI0_ARGC_SRC0C_YZX 23 1078 #define R300_FPI0_ARGC_SRC1C_YZX 24 1079 #define R300_FPI0_ARGC_SRC2C_YZX 25 1080 #define R300_FPI0_ARGC_SRC0C_ZXY 26 1081 #define R300_FPI0_ARGC_SRC1C_ZXY 27 1082 #define R300_FPI0_ARGC_SRC2C_ZXY 28 1083 #define R300_FPI0_ARGC_SRC0CA_WZY 29 1084 #define R300_FPI0_ARGC_SRC1CA_WZY 30 1085 #define R300_FPI0_ARGC_SRC2CA_WZY 31 1086 1087 #define R300_FPI0_ARG0C_SHIFT 0 1088 #define R300_FPI0_ARG0C_MASK (31 << 0) 1089 #define R300_FPI0_ARG0C_NEG (1 << 5) 1090 #define R300_FPI0_ARG0C_ABS (1 << 6) 1091 #define R300_FPI0_ARG1C_SHIFT 7 1092 #define R300_FPI0_ARG1C_MASK (31 << 7) 1093 #define R300_FPI0_ARG1C_NEG (1 << 12) 1094 #define R300_FPI0_ARG1C_ABS (1 << 13) 1095 #define R300_FPI0_ARG2C_SHIFT 14 1096 #define R300_FPI0_ARG2C_MASK (31 << 14) 1097 #define R300_FPI0_ARG2C_NEG (1 << 19) 1098 #define R300_FPI0_ARG2C_ABS (1 << 20) 1099 #define R300_FPI0_SPECIAL_LRP (1 << 21) 1100 #define R300_FPI0_OUTC_MAD (0 << 23) 1101 #define R300_FPI0_OUTC_DP3 (1 << 23) 1102 #define R300_FPI0_OUTC_DP4 (2 << 23) 1103 #define R300_FPI0_OUTC_MIN (4 << 23) 1104 #define R300_FPI0_OUTC_MAX (5 << 23) 1105 #define R300_FPI0_OUTC_CMP (8 << 23) 1106 #define R300_FPI0_OUTC_FRC (9 << 23) 1107 #define R300_FPI0_OUTC_REPL_ALPHA (10 << 23) 1108 #define R300_FPI0_OUTC_SAT (1 << 30) 1109 #define R300_FPI0_INSERT_NOP (1 << 31) 1110 1111 #define R300_PFS_INSTR2_0 0x49C0 1112 #define R300_FPI2_ARGA_SRC0C_X 0 1113 #define R300_FPI2_ARGA_SRC0C_Y 1 1114 #define R300_FPI2_ARGA_SRC0C_Z 2 1115 #define R300_FPI2_ARGA_SRC1C_X 3 1116 #define R300_FPI2_ARGA_SRC1C_Y 4 1117 #define R300_FPI2_ARGA_SRC1C_Z 5 1118 #define R300_FPI2_ARGA_SRC2C_X 6 1119 #define R300_FPI2_ARGA_SRC2C_Y 7 1120 #define R300_FPI2_ARGA_SRC2C_Z 8 1121 #define R300_FPI2_ARGA_SRC0A 9 1122 #define R300_FPI2_ARGA_SRC1A 10 1123 #define R300_FPI2_ARGA_SRC2A 11 1124 #define R300_FPI2_ARGA_SRC1A_LRP 15 1125 #define R300_FPI2_ARGA_ZERO 16 1126 #define R300_FPI2_ARGA_ONE 17 1127 #define R300_FPI2_ARGA_HALF 18 /* GUESS */ 1128 1129 #define R300_FPI2_ARG0A_SHIFT 0 1130 #define R300_FPI2_ARG0A_MASK (31 << 0) 1131 #define R300_FPI2_ARG0A_NEG (1 << 5) 1132 #define R300_FPI2_ARG0A_ABS (1 << 6) /* GUESS */ 1133 #define R300_FPI2_ARG1A_SHIFT 7 1134 #define R300_FPI2_ARG1A_MASK (31 << 7) 1135 #define R300_FPI2_ARG1A_NEG (1 << 12) 1136 #define R300_FPI2_ARG1A_ABS (1 << 13) /* GUESS */ 1137 #define R300_FPI2_ARG2A_SHIFT 14 1138 #define R300_FPI2_ARG2A_MASK (31 << 14) 1139 #define R300_FPI2_ARG2A_NEG (1 << 19) 1140 #define R300_FPI2_ARG2A_ABS (1 << 20) /* GUESS */ 1141 #define R300_FPI2_SPECIAL_LRP (1 << 21) 1142 #define R300_FPI2_OUTA_MAD (0 << 23) 1143 #define R300_FPI2_OUTA_DP4 (1 << 23) 1144 #define R300_FPI2_OUTA_MIN (2 << 23) 1145 #define R300_FPI2_OUTA_MAX (3 << 23) 1146 #define R300_FPI2_OUTA_CMP (6 << 23) 1147 #define R300_FPI2_OUTA_FRC (7 << 23) 1148 #define R300_FPI2_OUTA_EX2 (8 << 23) 1149 #define R300_FPI2_OUTA_LG2 (9 << 23) 1150 #define R300_FPI2_OUTA_RCP (10 << 23) 1151 #define R300_FPI2_OUTA_RSQ (11 << 23) 1152 #define R300_FPI2_OUTA_SAT (1 << 30) 1153 #define R300_FPI2_UNKNOWN_31 (1 << 31) 1154 /* END */ 1155 1156 /* gap */ 1157 #define R300_PP_ALPHA_TEST 0x4BD4 1158 #define R300_REF_ALPHA_MASK 0x000000ff 1159 #define R300_ALPHA_TEST_FAIL (0 << 8) 1160 #define R300_ALPHA_TEST_LESS (1 << 8) 1161 #define R300_ALPHA_TEST_LEQUAL (3 << 8) 1162 #define R300_ALPHA_TEST_EQUAL (2 << 8) 1163 #define R300_ALPHA_TEST_GEQUAL (6 << 8) 1164 #define R300_ALPHA_TEST_GREATER (4 << 8) 1165 #define R300_ALPHA_TEST_NEQUAL (5 << 8) 1166 #define R300_ALPHA_TEST_PASS (7 << 8) 1167 #define R300_ALPHA_TEST_OP_MASK (7 << 8) 1168 #define R300_ALPHA_TEST_ENABLE (1 << 11) 1169 1170 /* gap */ 1171 /* Fragment program parameters in 7.16 floating point */ 1172 #define R300_PFS_PARAM_0_X 0x4C00 1173 #define R300_PFS_PARAM_0_Y 0x4C04 1174 #define R300_PFS_PARAM_0_Z 0x4C08 1175 #define R300_PFS_PARAM_0_W 0x4C0C 1176 /* GUESS: PARAM_31 is last, based on native limits reported by fglrx */ 1177 #define R300_PFS_PARAM_31_X 0x4DF0 1178 #define R300_PFS_PARAM_31_Y 0x4DF4 1179 #define R300_PFS_PARAM_31_Z 0x4DF8 1180 #define R300_PFS_PARAM_31_W 0x4DFC 1181 1182 // Notes: 1183 // - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used 1184 // in the application 1185 // - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and 1186 // ABLEND are set to the same 1187 // function (both registers are always set up completely in any case) 1188 // - Most blend flags are simply copied from R200 and not tested yet 1189 #define R300_RB3D_CBLEND 0x4E04 1190 #define R300_RB3D_ABLEND 0x4E08 1191 /* the following only appear in CBLEND */ 1192 #define R300_BLEND_ENABLE (1 << 0) 1193 #define R300_BLEND_UNKNOWN (3 << 1) 1194 #define R300_BLEND_NO_SEPARATE (1 << 3) 1195 /* the following are shared between CBLEND and ABLEND */ 1196 #define R300_FCN_MASK (3 << 12) 1197 #define R300_COMB_FCN_ADD_CLAMP (0 << 12) 1198 #define R300_COMB_FCN_ADD_NOCLAMP (1 << 12) 1199 #define R300_COMB_FCN_SUB_CLAMP (2 << 12) 1200 #define R300_COMB_FCN_SUB_NOCLAMP (3 << 12) 1201 #define R300_SRC_BLEND_GL_ZERO (32 << 16) 1202 #define R300_SRC_BLEND_GL_ONE (33 << 16) 1203 #define R300_SRC_BLEND_GL_SRC_COLOR (34 << 16) 1204 #define R300_SRC_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 16) 1205 #define R300_SRC_BLEND_GL_DST_COLOR (36 << 16) 1206 #define R300_SRC_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 16) 1207 #define R300_SRC_BLEND_GL_SRC_ALPHA (38 << 16) 1208 #define R300_SRC_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 16) 1209 #define R300_SRC_BLEND_GL_DST_ALPHA (40 << 16) 1210 #define R300_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 16) 1211 #define R300_SRC_BLEND_GL_SRC_ALPHA_SATURATE (42 << 16) 1212 #define R300_SRC_BLEND_MASK (63 << 16) 1213 #define R300_DST_BLEND_GL_ZERO (32 << 24) 1214 #define R300_DST_BLEND_GL_ONE (33 << 24) 1215 #define R300_DST_BLEND_GL_SRC_COLOR (34 << 24) 1216 #define R300_DST_BLEND_GL_ONE_MINUS_SRC_COLOR (35 << 24) 1217 #define R300_DST_BLEND_GL_DST_COLOR (36 << 24) 1218 #define R300_DST_BLEND_GL_ONE_MINUS_DST_COLOR (37 << 24) 1219 #define R300_DST_BLEND_GL_SRC_ALPHA (38 << 24) 1220 #define R300_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA (39 << 24) 1221 #define R300_DST_BLEND_GL_DST_ALPHA (40 << 24) 1222 #define R300_DST_BLEND_GL_ONE_MINUS_DST_ALPHA (41 << 24) 1223 #define R300_DST_BLEND_MASK (63 << 24) 1224 #define R300_RB3D_COLORMASK 0x4E0C 1225 #define R300_COLORMASK0_B (1<<0) 1226 #define R300_COLORMASK0_G (1<<1) 1227 #define R300_COLORMASK0_R (1<<2) 1228 #define R300_COLORMASK0_A (1<<3) 1229 1230 /* gap */ 1231 #define R300_RB3D_COLOROFFSET0 0x4E28 1232 #define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */ 1233 #define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */ 1234 #define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */ 1235 #define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */ 1236 /* gap */ 1237 // Bit 16: Larger tiles 1238 // Bit 17: 4x2 tiles 1239 // Bit 18: Extremely weird tile like, but some pixels duplicated? 1240 #define R300_RB3D_COLORPITCH0 0x4E38 1241 #define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */ 1242 #define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */ 1243 #define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */ 1244 #define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */ 1245 #define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */ 1246 #define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */ 1247 #define R300_COLOR_FORMAT_RGB565 (2 << 22) 1248 #define R300_COLOR_FORMAT_ARGB8888 (3 << 22) 1249 #define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */ 1250 #define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */ 1251 #define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */ 1252 1253 /* gap */ 1254 /* 1255 * Guess by Vladimir. 1256 * Set to 0A before 3D operations, set to 02 afterwards. 1257 */ 1258 #define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C 1259 #define R300_RB3D_DSTCACHE_02 0x00000002 1260 #define R300_RB3D_DSTCACHE_0A 0x0000000A 1261 1262 /* gap */ 1263 /* 1264 * There seems to be no "write only" setting, so use 1265 * Z-test = ALWAYS for this. Bit (1<<8) is the "test" 1266 * bit. so plain write is 6 - vd 1267 */ 1268 #define R300_RB3D_ZSTENCIL_CNTL_0 0x4F00 1269 #define R300_RB3D_Z_DISABLED_1 0x00000010 /* GUESS */ 1270 #define R300_RB3D_Z_DISABLED_2 0x00000014 /* GUESS */ 1271 #define R300_RB3D_Z_TEST 0x00000012 1272 #define R300_RB3D_Z_TEST_AND_WRITE 0x00000016 1273 #define R300_RB3D_Z_WRITE_ONLY 0x00000006 1274 1275 #define R300_RB3D_Z_TEST 0x00000012 1276 #define R300_RB3D_Z_TEST_AND_WRITE 0x00000016 1277 #define R300_RB3D_Z_WRITE_ONLY 0x00000006 1278 #define R300_RB3D_STENCIL_ENABLE 0x00000001 1279 1280 #define R300_RB3D_ZSTENCIL_CNTL_1 0x4F04 1281 /* functions */ 1282 #define R300_ZS_NEVER 0 1283 #define R300_ZS_LESS 1 1284 #define R300_ZS_LEQUAL 2 1285 #define R300_ZS_EQUAL 3 1286 #define R300_ZS_GEQUAL 4 1287 #define R300_ZS_GREATER 5 1288 #define R300_ZS_NOTEQUAL 6 1289 #define R300_ZS_ALWAYS 7 1290 #define R300_ZS_MASK 7 1291 /* operations */ 1292 #define R300_ZS_KEEP 0 1293 #define R300_ZS_ZERO 1 1294 #define R300_ZS_REPLACE 2 1295 #define R300_ZS_INCR 3 1296 #define R300_ZS_DECR 4 1297 #define R300_ZS_INVERT 5 1298 #define R300_ZS_INCR_WRAP 6 1299 #define R300_ZS_DECR_WRAP 7 1300 1301 /* 1302 * front and back refer to operations done for front 1303 * and back faces, i.e. separate stencil function support 1304 */ 1305 #define R300_RB3D_ZS1_DEPTH_FUNC_SHIFT 0 1306 #define R300_RB3D_ZS1_FRONT_FUNC_SHIFT 3 1307 #define R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT 6 1308 #define R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT 9 1309 #define R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT 12 1310 #define R300_RB3D_ZS1_BACK_FUNC_SHIFT 15 1311 #define R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT 18 1312 #define R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT 21 1313 #define R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT 24 1314 1315 1316 1317 #define R300_RB3D_ZSTENCIL_CNTL_2 0x4F08 1318 #define R300_RB3D_ZS2_STENCIL_REF_SHIFT 0 1319 #define R300_RB3D_ZS2_STENCIL_MASK 0xFF 1320 #define R300_RB3D_ZS2_STENCIL_MASK_SHIFT 8 1321 #define R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT 16 1322 1323 /* gap */ 1324 1325 #define R300_RB3D_ZSTENCIL_FORMAT 0x4F10 1326 #define R300_DEPTH_FORMAT_16BIT_INT_Z (0 << 0) 1327 #define R300_DEPTH_FORMAT_24BIT_INT_Z (2 << 0) 1328 1329 /* gap */ 1330 #define R300_RB3D_DEPTHOFFSET 0x4F20 1331 #define R300_RB3D_DEPTHPITCH 0x4F24 1332 #define R300_DEPTHPITCH_MASK 0x00001FF8 /* GUESS */ 1333 #define R300_DEPTH_TILE_ENABLE (1 << 16) /* GUESS */ 1334 #define R300_DEPTH_MICROTILE_ENABLE (1 << 17) /* GUESS */ 1335 #define R300_DEPTH_ENDIAN_NO_SWAP (0 << 18) /* GUESS */ 1336 #define R300_DEPTH_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */ 1337 #define R300_DEPTH_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */ 1338 1339 /* 1340 * BEGIN: Vertex program instruction set 1341 * Every instruction is four dwords long: 1342 * DWORD 0: output and opcode 1343 * DWORD 1: first argument 1344 * DWORD 2: second argument 1345 * DWORD 3: third argument 1346 * 1347 * Notes: 1348 * - ABS r, a is implemented as MAX r, a, -a 1349 * - MOV is implemented as ADD to zero 1350 * - XPD is implemented as MUL + MAD 1351 * - FLR is implemented as FRC + ADD 1352 * - apparently, fglrx tries to schedule instructions so that there 1353 * is at least one instruction between the write to a temporary 1354 * and the first read from said temporary; however, violations 1355 * of this scheduling are allowed 1356 * - register indices seem to be unrelated with OpenGL aliasing to 1357 * conventional state 1358 * - only one attribute and one parameter can be loaded at a time; 1359 * however, the same attribute/parameter can be used for more 1360 * than one argument 1361 * - the second software argument for POW is the third hardware 1362 * argument (no idea why) 1363 * - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2 1364 * 1365 * There is some magic surrounding LIT: 1366 * The single argument is replicated across all three inputs, but swizzled: 1367 * First argument: xyzy 1368 * Second argument: xyzx 1369 * Third argument: xyzw 1370 * Whenever the result is used later in the fragment program, fglrx forces 1371 * x and w to be 1.0 in the input selection; I don't know whether this is 1372 * strictly necessary 1373 */ 1374 #define R300_VPI_OUT_OP_DOT (1 << 0) 1375 #define R300_VPI_OUT_OP_MUL (2 << 0) 1376 #define R300_VPI_OUT_OP_ADD (3 << 0) 1377 #define R300_VPI_OUT_OP_MAD (4 << 0) 1378 #define R300_VPI_OUT_OP_DST (5 << 0) 1379 #define R300_VPI_OUT_OP_FRC (6 << 0) 1380 #define R300_VPI_OUT_OP_MAX (7 << 0) 1381 #define R300_VPI_OUT_OP_MIN (8 << 0) 1382 #define R300_VPI_OUT_OP_SGE (9 << 0) 1383 #define R300_VPI_OUT_OP_SLT (10 << 0) 1384 #define R300_VPI_OUT_OP_UNK12 (12 << 0) 1385 /* 1386 * Used in GL_POINT_DISTANCE_ATTENUATION_ARB, 1387 * vector(scalar, vector) 1388 */ 1389 #define R300_VPI_OUT_OP_EXP (65 << 0) 1390 #define R300_VPI_OUT_OP_LOG (66 << 0) 1391 #define R300_VPI_OUT_OP_UNK67 (67 << 0) 1392 /* Used in fog computations, scalar(scalar) */ 1393 #define R300_VPI_OUT_OP_LIT (68 << 0) 1394 #define R300_VPI_OUT_OP_POW (69 << 0) 1395 #define R300_VPI_OUT_OP_RCP (70 << 0) 1396 #define R300_VPI_OUT_OP_RSQ (72 << 0) 1397 #define R300_VPI_OUT_OP_UNK73 (73 << 0) 1398 /* 1399 * Used in GL_POINT_DISTANCE_ATTENUATION_ARB, 1400 * scalar(scalar) 1401 */ 1402 #define R300_VPI_OUT_OP_EX2 (75 << 0) 1403 #define R300_VPI_OUT_OP_LG2 (76 << 0) 1404 #define R300_VPI_OUT_OP_MAD_2 (128 << 0) 1405 #define R300_VPI_OUT_OP_UNK129 (129 << 0) 1406 /* all temps, vector(scalar, vector, vector) */ 1407 1408 #define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8) 1409 #define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8) 1410 #define R300_VPI_OUT_REG_CLASS_MASK (31 << 8) 1411 1412 #define R300_VPI_OUT_REG_INDEX_SHIFT 13 1413 #define R300_VPI_OUT_REG_INDEX_MASK (31 << 13) 1414 /* GUESS based on fglrx native limits */ 1415 1416 #define R300_VPI_OUT_WRITE_X (1 << 20) 1417 #define R300_VPI_OUT_WRITE_Y (1 << 21) 1418 #define R300_VPI_OUT_WRITE_Z (1 << 22) 1419 #define R300_VPI_OUT_WRITE_W (1 << 23) 1420 1421 #define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0) 1422 #define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0) 1423 #define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0) 1424 #define R300_VPI_IN_REG_CLASS_NONE (9 << 0) 1425 #define R300_VPI_IN_REG_CLASS_MASK (31 << 0) /* GUESS */ 1426 1427 #define R300_VPI_IN_REG_INDEX_SHIFT 5 1428 #define R300_VPI_IN_REG_INDEX_MASK (255 << 5) 1429 /* GUESS based on fglrx native limits */ 1430 1431 /* 1432 * The R300 can select components from the input register arbitrarily. 1433 * Use the following constants, shifted by the component shift you 1434 * want to select 1435 */ 1436 #define R300_VPI_IN_SELECT_X 0 1437 #define R300_VPI_IN_SELECT_Y 1 1438 #define R300_VPI_IN_SELECT_Z 2 1439 #define R300_VPI_IN_SELECT_W 3 1440 #define R300_VPI_IN_SELECT_ZERO 4 1441 #define R300_VPI_IN_SELECT_ONE 5 1442 #define R300_VPI_IN_SELECT_MASK 7 1443 1444 #define R300_VPI_IN_X_SHIFT 13 1445 #define R300_VPI_IN_Y_SHIFT 16 1446 #define R300_VPI_IN_Z_SHIFT 19 1447 #define R300_VPI_IN_W_SHIFT 22 1448 1449 #define R300_VPI_IN_NEG_X (1 << 25) 1450 #define R300_VPI_IN_NEG_Y (1 << 26) 1451 #define R300_VPI_IN_NEG_Z (1 << 27) 1452 #define R300_VPI_IN_NEG_W (1 << 28) 1453 /* END */ 1454 1455 /* BEGIN: Packet 3 commands */ 1456 1457 // A primitive emission dword. 1458 #define R300_PRIM_TYPE_NONE (0 << 0) 1459 #define R300_PRIM_TYPE_POINT (1 << 0) 1460 #define R300_PRIM_TYPE_LINE (2 << 0) 1461 #define R300_PRIM_TYPE_LINE_STRIP (3 << 0) 1462 #define R300_PRIM_TYPE_TRI_LIST (4 << 0) 1463 #define R300_PRIM_TYPE_TRI_FAN (5 << 0) 1464 #define R300_PRIM_TYPE_TRI_STRIP (6 << 0) 1465 #define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0) 1466 #define R300_PRIM_TYPE_RECT_LIST (8 << 0) 1467 #define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0) 1468 #define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0) 1469 #define R300_PRIM_TYPE_POINT_SPRITES (11 << 0) 1470 // GUESS (based on r200) 1471 #define R300_PRIM_TYPE_LINE_LOOP (12 << 0) 1472 #define R300_PRIM_TYPE_QUADS (13 << 0) 1473 #define R300_PRIM_TYPE_QUAD_STRIP (14 << 0) 1474 #define R300_PRIM_TYPE_POLYGON (15 << 0) 1475 #define R300_PRIM_TYPE_MASK 0xF 1476 #define R300_PRIM_WALK_IND (1 << 4) 1477 #define R300_PRIM_WALK_LIST (2 << 4) 1478 #define R300_PRIM_WALK_RING (3 << 4) 1479 #define R300_PRIM_WALK_MASK (3 << 4) 1480 #define R300_PRIM_COLOR_ORDER_BGRA (0 << 6) 1481 // GUESS (based on r200) 1482 #define R300_PRIM_COLOR_ORDER_RGBA (1 << 6) // GUESS 1483 #define R300_PRIM_NUM_VERTICES_SHIFT 16 1484 1485 // Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR. 1486 // Two parameter dwords: 1487 // 0. The first parameter appears to be always 0 1488 // 1. The second parameter is a standard primitive emission dword. 1489 #define R300_PACKET3_3D_DRAW_VBUF 0x00002800 1490 1491 // Specify the full set of vertex arrays as (address, stride). 1492 // The first parameter is the number of vertex arrays specified. 1493 // The rest of the command is a variable length list of blocks, where 1494 // each block is three dwords long and specifies two arrays. 1495 // The first dword of a block is split into two words, the lower significant 1496 // word refers to the first array, the more significant word to the second 1497 // array in the block. 1498 // The low byte of each word contains the size of an array entry in dwords, 1499 // the high byte contains the stride of the array. 1500 // The second dword of a block contains the pointer to the first array, 1501 // the third dword of a block contains the pointer to the second array. 1502 // Note that if the total number of arrays is odd, the third dword of 1503 // the last block is omitted. 1504 #define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00 1505 1506 #define R300_PACKET3_INDX_BUFFER 0x00003300 1507 #define R300_EB_UNK1_SHIFT 24 1508 #define R300_EB_UNK1 (0x80<<24) 1509 #define R300_EB_UNK2 0x0810 1510 #define R300_PACKET3_3D_DRAW_INDX_2 0x00003600 1511 1512 #ifdef __cplusplus 1513 } 1514 #endif 1515 1516 #endif /* __R300_REG_H_ */