1 /* BEGIN CSTYLED */ 2 3 /* 4 * Copyright (c) 2009, Intel Corporation. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the next 15 * paragraph) shall be included in all copies or substantial portions of the 16 * Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 23 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 24 * IN THE SOFTWARE. 25 * 26 * Authors: 27 * Keith Packard <keithp@keithp.com> 28 * 29 */ 30 31 /* 32 * Copyright 2009 Sun Microsystems, Inc. All rights reserved. 33 * Use is subject to license terms. 34 */ 35 36 #include "drmP.h" 37 #include "drm.h" 38 #include "i915_drm.h" 39 #include "i915_drv.h" 40 41 #define BUFFER_FAIL(_count, _len, _name) { \ 42 DRM_ERROR("Buffer size too small in %s (%d < %d)\n", \ 43 (_name), (_count), (_len)); \ 44 (*failures)++; \ 45 return count; \ 46 } 47 48 49 static uint32_t saved_s2 = 0, saved_s4 = 0; 50 static char saved_s2_set = 0, saved_s4_set = 0; 51 52 static void 53 instr_out(uint32_t *data, uint32_t hw_offset, unsigned int index, 54 const char *fmt, ...) 55 { 56 57 DRM_ERROR("0x%08x: 0x%08x:%s ", hw_offset + index * 4, data[index], 58 index == 0 ? "" : " "); 59 va_list ap; 60 61 va_start(ap, fmt); 62 vcmn_err(CE_WARN, fmt, ap); 63 va_end(ap); 64 65 } 66 67 static int 68 decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures) 69 { 70 unsigned int opcode; 71 72 struct { 73 uint32_t opcode; 74 int min_len; 75 int max_len; 76 char *name; 77 } opcodes_mi[] = { 78 { 0x08, 1, 1, "MI_ARB_ON_OFF" }, 79 { 0x0a, 1, 1, "MI_BATCH_BUFFER_END" }, 80 { 0x31, 2, 2, "MI_BATCH_BUFFER_START" }, 81 { 0x14, 3, 3, "MI_DISPLAY_BUFFER_INFO" }, 82 { 0x04, 1, 1, "MI_FLUSH" }, 83 { 0x22, 3, 3, "MI_LOAD_REGISTER_IMM" }, 84 { 0x13, 2, 2, "MI_LOAD_SCAN_LINES_EXCL" }, 85 { 0x12, 2, 2, "MI_LOAD_SCAN_LINES_INCL" }, 86 { 0x00, 1, 1, "MI_NOOP" }, 87 { 0x11, 2, 2, "MI_OVERLAY_FLIP" }, 88 { 0x07, 1, 1, "MI_REPORT_HEAD" }, 89 { 0x18, 2, 2, "MI_SET_CONTEXT" }, 90 { 0x20, 3, 4, "MI_STORE_DATA_IMM" }, 91 { 0x21, 3, 4, "MI_STORE_DATA_INDEX" }, 92 { 0x24, 3, 3, "MI_STORE_REGISTER_MEM" }, 93 { 0x02, 1, 1, "MI_USER_INTERRUPT" }, 94 { 0x03, 1, 1, "MI_WAIT_FOR_EVENT" }, 95 }; 96 97 98 for (opcode = 0; opcode < sizeof(opcodes_mi) / sizeof(opcodes_mi[0]); 99 opcode++) { 100 if ((data[0] & 0x1f800000) >> 23 == opcodes_mi[opcode].opcode) { 101 unsigned int len = 1, i; 102 103 instr_out(data, hw_offset, 0, "%s\n", opcodes_mi[opcode].name); 104 if (opcodes_mi[opcode].max_len > 1) { 105 len = (data[0] & 0x000000ff) + 2; 106 if (len < opcodes_mi[opcode].min_len || 107 len > opcodes_mi[opcode].max_len) 108 { 109 DRM_ERROR("Bad length in %s\n", 110 opcodes_mi[opcode].name); 111 } 112 } 113 114 for (i = 1; i < len; i++) { 115 if (i >= count) 116 BUFFER_FAIL(count, len, opcodes_mi[opcode].name); 117 instr_out(data, hw_offset, i, "dword %d\n", i); 118 } 119 120 return len; 121 } 122 } 123 124 instr_out(data, hw_offset, 0, "MI UNKNOWN\n"); 125 (*failures)++; 126 return 1; 127 } 128 129 static int 130 decode_2d(uint32_t *data, int count, uint32_t hw_offset, int *failures) 131 { 132 unsigned int opcode, len; 133 char *format = NULL; 134 135 struct { 136 uint32_t opcode; 137 int min_len; 138 int max_len; 139 char *name; 140 } opcodes_2d[] = { 141 { 0x40, 5, 5, "COLOR_BLT" }, 142 { 0x43, 6, 6, "SRC_COPY_BLT" }, 143 { 0x01, 8, 8, "XY_SETUP_BLT" }, 144 { 0x11, 9, 9, "XY_SETUP_MONO_PATTERN_SL_BLT" }, 145 { 0x03, 3, 3, "XY_SETUP_CLIP_BLT" }, 146 { 0x24, 2, 2, "XY_PIXEL_BLT" }, 147 { 0x25, 3, 3, "XY_SCANLINES_BLT" }, 148 { 0x26, 4, 4, "Y_TEXT_BLT" }, 149 { 0x31, 5, 134, "XY_TEXT_IMMEDIATE_BLT" }, 150 { 0x50, 6, 6, "XY_COLOR_BLT" }, 151 { 0x51, 6, 6, "XY_PAT_BLT" }, 152 { 0x76, 8, 8, "XY_PAT_CHROMA_BLT" }, 153 { 0x72, 7, 135, "XY_PAT_BLT_IMMEDIATE" }, 154 { 0x77, 9, 137, "XY_PAT_CHROMA_BLT_IMMEDIATE" }, 155 { 0x52, 9, 9, "XY_MONO_PAT_BLT" }, 156 { 0x59, 7, 7, "XY_MONO_PAT_FIXED_BLT" }, 157 { 0x53, 8, 8, "XY_SRC_COPY_BLT" }, 158 { 0x54, 8, 8, "XY_MONO_SRC_COPY_BLT" }, 159 { 0x71, 9, 137, "XY_MONO_SRC_COPY_IMMEDIATE_BLT" }, 160 { 0x55, 9, 9, "XY_FULL_BLT" }, 161 { 0x55, 9, 137, "XY_FULL_IMMEDIATE_PATTERN_BLT" }, 162 { 0x56, 9, 9, "XY_FULL_MONO_SRC_BLT" }, 163 { 0x75, 10, 138, "XY_FULL_MONO_SRC_IMMEDIATE_PATTERN_BLT" }, 164 { 0x57, 12, 12, "XY_FULL_MONO_PATTERN_BLT" }, 165 { 0x58, 12, 12, "XY_FULL_MONO_PATTERN_MONO_SRC_BLT" }, 166 }; 167 168 switch ((data[0] & 0x1fc00000) >> 22) { 169 case 0x50: 170 instr_out(data, hw_offset, 0, 171 "XY_COLOR_BLT (rgb %sabled, alpha %sabled, dst tile %d)\n", 172 (data[0] & (1 << 20)) ? "en" : "dis", 173 (data[0] & (1 << 21)) ? "en" : "dis", 174 (data[0] >> 11) & 1); 175 176 len = (data[0] & 0x000000ff) + 2; 177 if (len != 6) 178 DRM_ERROR("Bad count in XY_COLOR_BLT\n"); 179 if (count < 6) 180 BUFFER_FAIL(count, len, "XY_COLOR_BLT"); 181 182 switch ((data[1] >> 24) & 0x3) { 183 case 0: 184 format="8"; 185 break; 186 case 1: 187 format="565"; 188 break; 189 case 2: 190 format="1555"; 191 break; 192 case 3: 193 format="8888"; 194 break; 195 } 196 197 instr_out(data, hw_offset, 1, "format %s, pitch %d, " 198 "clipping %sabled\n", format, 199 (short)(data[1] & 0xffff), 200 data[1] & (1 << 30) ? "en" : "dis"); 201 instr_out(data, hw_offset, 2, "(%d,%d)\n", 202 data[2] & 0xffff, data[2] >> 16); 203 instr_out(data, hw_offset, 3, "(%d,%d)\n", 204 data[3] & 0xffff, data[3] >> 16); 205 instr_out(data, hw_offset, 4, "offset 0x%08x\n", data[4]); 206 instr_out(data, hw_offset, 5, "color\n"); 207 return len; 208 case 0x53: 209 instr_out(data, hw_offset, 0, 210 "XY_SRC_COPY_BLT (rgb %sabled, alpha %sabled, " 211 "src tile %d, dst tile %d)\n", 212 (data[0] & (1 << 20)) ? "en" : "dis", 213 (data[0] & (1 << 21)) ? "en" : "dis", 214 (data[0] >> 15) & 1, 215 (data[0] >> 11) & 1); 216 217 len = (data[0] & 0x000000ff) + 2; 218 if (len != 8) 219 DRM_ERROR("Bad count in XY_SRC_COPY_BLT\n"); 220 if (count < 8) 221 BUFFER_FAIL(count, len, "XY_SRC_COPY_BLT"); 222 223 switch ((data[1] >> 24) & 0x3) { 224 case 0: 225 format="8"; 226 break; 227 case 1: 228 format="565"; 229 break; 230 case 2: 231 format="1555"; 232 break; 233 case 3: 234 format="8888"; 235 break; 236 } 237 238 instr_out(data, hw_offset, 1, "format %s, dst pitch %d, " 239 "clipping %sabled\n", format, 240 (short)(data[1] & 0xffff), 241 data[1] & (1 << 30) ? "en" : "dis"); 242 instr_out(data, hw_offset, 2, "dst (%d,%d)\n", 243 data[2] & 0xffff, data[2] >> 16); 244 instr_out(data, hw_offset, 3, "dst (%d,%d)\n", 245 data[3] & 0xffff, data[3] >> 16); 246 instr_out(data, hw_offset, 4, "dst offset 0x%08x\n", data[4]); 247 instr_out(data, hw_offset, 5, "src (%d,%d)\n", 248 data[5] & 0xffff, data[5] >> 16); 249 instr_out(data, hw_offset, 6, "src pitch %d\n", 250 (short)(data[6] & 0xffff)); 251 instr_out(data, hw_offset, 7, "src offset 0x%08x\n", data[7]); 252 return len; 253 } 254 255 for (opcode = 0; opcode < sizeof(opcodes_2d) / sizeof(opcodes_2d[0]); 256 opcode++) { 257 if ((data[0] & 0x1fc00000) >> 22 == opcodes_2d[opcode].opcode) { 258 unsigned int i; 259 260 len = 1; 261 instr_out(data, hw_offset, 0, "%s\n", opcodes_2d[opcode].name); 262 if (opcodes_2d[opcode].max_len > 1) { 263 len = (data[0] & 0x000000ff) + 2; 264 if (len < opcodes_2d[opcode].min_len || 265 len > opcodes_2d[opcode].max_len) 266 { 267 DRM_ERROR("Bad count in %s\n", opcodes_2d[opcode].name); 268 } 269 } 270 271 for (i = 1; i < len; i++) { 272 if (i >= count) 273 BUFFER_FAIL(count, len, opcodes_2d[opcode].name); 274 instr_out(data, hw_offset, i, "dword %d\n", i); 275 } 276 277 return len; 278 } 279 } 280 281 instr_out(data, hw_offset, 0, "2D UNKNOWN\n"); 282 (*failures)++; 283 return 1; 284 } 285 286 /*ARGSUSED*/ 287 static int 288 decode_3d_1c(uint32_t *data, int count, uint32_t hw_offset, int *failures) 289 { 290 switch ((data[0] & 0x00f80000) >> 19) { 291 case 0x11: 292 instr_out(data, hw_offset, 0, "3DSTATE_DEPTH_SUBRECTANGLE_DISALBE\n"); 293 return 1; 294 case 0x10: 295 instr_out(data, hw_offset, 0, "3DSTATE_SCISSOR_ENABLE\n"); 296 return 1; 297 case 0x01: 298 instr_out(data, hw_offset, 0, "3DSTATE_MAP_COORD_SET_I830\n"); 299 return 1; 300 case 0x0a: 301 instr_out(data, hw_offset, 0, "3DSTATE_MAP_CUBE_I830\n"); 302 return 1; 303 case 0x05: 304 instr_out(data, hw_offset, 0, "3DSTATE_MAP_TEX_STREAM_I830\n"); 305 return 1; 306 } 307 308 instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); 309 (*failures)++; 310 return 1; 311 } 312 313 static int 314 decode_3d_1d(uint32_t *data, int count, uint32_t hw_offset, int *failures, int i830) 315 { 316 unsigned int len, i, c, opcode, word, map, sampler, instr; 317 318 struct { 319 uint32_t opcode; 320 int i830_only; 321 int min_len; 322 int max_len; 323 char *name; 324 } opcodes_3d_1d[] = { 325 { 0x8e, 0, 3, 3, "3DSTATE_BUFFER_INFO" }, 326 { 0x86, 0, 4, 4, "3DSTATE_CHROMA_KEY" }, 327 { 0x9c, 0, 1, 1, "3DSTATE_CLEAR_PARAMETERS" }, 328 { 0x88, 0, 2, 2, "3DSTATE_CONSTANT_BLEND_COLOR" }, 329 { 0x99, 0, 2, 2, "3DSTATE_DEFAULT_DIFFUSE" }, 330 { 0x9a, 0, 2, 2, "3DSTATE_DEFAULT_SPECULAR" }, 331 { 0x98, 0, 2, 2, "3DSTATE_DEFAULT_Z" }, 332 { 0x97, 0, 2, 2, "3DSTATE_DEPTH_OFFSET_SCALE" }, 333 { 0x85, 0, 2, 2, "3DSTATE_DEST_BUFFER_VARIABLES" }, 334 { 0x80, 0, 5, 5, "3DSTATE_DRAWING_RECTANGLE" }, 335 { 0x8e, 0, 3, 3, "3DSTATE_BUFFER_INFO" }, 336 { 0x9d, 0, 65, 65, "3DSTATE_FILTER_COEFFICIENTS_4X4" }, 337 { 0x9e, 0, 4, 4, "3DSTATE_MONO_FILTER" }, 338 { 0x89, 0, 4, 4, "3DSTATE_FOG_MODE" }, 339 { 0x8f, 0, 2, 16, "3DSTATE_MAP_PALLETE_LOAD_32" }, 340 { 0x81, 0, 3, 3, "3DSTATE_SCISSOR_RECTANGLE" }, 341 { 0x83, 0, 2, 2, "3DSTATE_SPAN_STIPPLE" }, 342 { 0x8c, 1, 2, 2, "3DSTATE_MAP_COORD_TRANSFORM_I830" }, 343 { 0x8b, 1, 2, 2, "3DSTATE_MAP_VERTEX_TRANSFORM_I830" }, 344 { 0x8d, 1, 3, 3, "3DSTATE_W_STATE_I830" }, 345 { 0x01, 1, 2, 2, "3DSTATE_COLOR_FACTOR_I830" }, 346 { 0x02, 1, 2, 2, "3DSTATE_MAP_COORD_SETBIND_I830" }, 347 }; 348 349 switch ((data[0] & 0x00ff0000) >> 16) { 350 case 0x07: 351 /* This instruction is unusual. A 0 length means just 1 DWORD instead of 352 * 2. The 0 length is specified in one place to be unsupported, but 353 * stated to be required in another, and 0 length LOAD_INDIRECTs appear 354 * to cause no harm at least. 355 */ 356 instr_out(data, hw_offset, 0, "3DSTATE_LOAD_INDIRECT\n"); 357 len = (data[0] & 0x000000ff) + 1; 358 i = 1; 359 if (data[0] & (0x01 << 8)) { 360 if (i + 2 >= count) 361 BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); 362 instr_out(data, hw_offset, i++, "SIS.0\n"); 363 instr_out(data, hw_offset, i++, "SIS.1\n"); 364 } 365 if (data[0] & (0x02 << 8)) { 366 if (i + 1 >= count) 367 BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); 368 instr_out(data, hw_offset, i++, "DIS.0\n"); 369 } 370 if (data[0] & (0x04 << 8)) { 371 if (i + 2 >= count) 372 BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); 373 instr_out(data, hw_offset, i++, "SSB.0\n"); 374 instr_out(data, hw_offset, i++, "SSB.1\n"); 375 } 376 if (data[0] & (0x08 << 8)) { 377 if (i + 2 >= count) 378 BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); 379 instr_out(data, hw_offset, i++, "MSB.0\n"); 380 instr_out(data, hw_offset, i++, "MSB.1\n"); 381 } 382 if (data[0] & (0x10 << 8)) { 383 if (i + 2 >= count) 384 BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); 385 instr_out(data, hw_offset, i++, "PSP.0\n"); 386 instr_out(data, hw_offset, i++, "PSP.1\n"); 387 } 388 if (data[0] & (0x20 << 8)) { 389 if (i + 2 >= count) 390 BUFFER_FAIL(count, len, "3DSTATE_LOAD_INDIRECT"); 391 instr_out(data, hw_offset, i++, "PSC.0\n"); 392 instr_out(data, hw_offset, i++, "PSC.1\n"); 393 } 394 if (len != i) { 395 DRM_ERROR("Bad count in 3DSTATE_LOAD_INDIRECT\n"); 396 (*failures)++; 397 return len; 398 } 399 return len; 400 case 0x04: 401 instr_out(data, hw_offset, 0, "3DSTATE_LOAD_STATE_IMMEDIATE_1\n"); 402 len = (data[0] & 0x0000000f) + 2; 403 i = 1; 404 for (word = 0; word <= 7; word++) { 405 if (data[0] & (1 << (4 + word))) { 406 if (i >= count) 407 BUFFER_FAIL(count, len, "3DSTATE_LOAD_STATE_IMMEDIATE_1"); 408 409 /* save vertex state for decode */ 410 if (word == 2) { 411 saved_s2_set = 1; 412 saved_s2 = data[i]; 413 } 414 if (word == 4) { 415 saved_s4_set = 1; 416 saved_s4 = data[i]; 417 } 418 419 instr_out(data, hw_offset, i++, "S%d\n", word); 420 } 421 } 422 if (len != i) { 423 DRM_ERROR("Bad count in 3DSTATE_LOAD_INDIRECT\n"); 424 (*failures)++; 425 } 426 return len; 427 case 0x00: 428 instr_out(data, hw_offset, 0, "3DSTATE_MAP_STATE\n"); 429 len = (data[0] & 0x0000003f) + 2; 430 431 i = 1; 432 for (map = 0; map <= 15; map++) { 433 if (data[1] & (1 << map)) { 434 if (i + 3 >= count) 435 BUFFER_FAIL(count, len, "3DSTATE_MAP_STATE"); 436 instr_out(data, hw_offset, i++, "map %d MS2\n", map); 437 instr_out(data, hw_offset, i++, "map %d MS3\n", map); 438 instr_out(data, hw_offset, i++, "map %d MS4\n", map); 439 } 440 } 441 if (len != i) { 442 DRM_ERROR("Bad count in 3DSTATE_MAP_STATE\n"); 443 (*failures)++; 444 return len; 445 } 446 return len; 447 case 0x06: 448 instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_CONSTANTS\n"); 449 len = (data[0] & 0x000000ff) + 2; 450 451 i = 1; 452 for (c = 0; c <= 31; c++) { 453 if (data[1] & (1 << c)) { 454 if (i + 4 >= count) 455 BUFFER_FAIL(count, len, "3DSTATE_PIXEL_SHADER_CONSTANTS"); 456 instr_out(data, hw_offset, i, "C%d.X = %x float\n", 457 c, data[i]); 458 i++; 459 instr_out(data, hw_offset, i, "C%d.Y = %x float\n", 460 c, data[i]); 461 i++; 462 instr_out(data, hw_offset, i, "C%d.Z = %x float\n", 463 c, data[i]); 464 i++; 465 instr_out(data, hw_offset, i, "C%d.W = %x float\n", 466 c, data[i]); 467 i++; 468 } 469 } 470 if (len != i) { 471 DRM_ERROR("Bad count in 3DSTATE_MAP_STATE\n"); 472 (*failures)++; 473 } 474 return len; 475 case 0x05: 476 instr_out(data, hw_offset, 0, "3DSTATE_PIXEL_SHADER_PROGRAM\n"); 477 len = (data[0] & 0x000000ff) + 2; 478 if ((len - 1) % 3 != 0 || len > 370) { 479 DRM_ERROR("Bad count in 3DSTATE_PIXEL_SHADER_PROGRAM\n"); 480 (*failures)++; 481 } 482 i = 1; 483 for (instr = 0; instr < (len - 1) / 3; instr++) { 484 if (i + 3 >= count) 485 BUFFER_FAIL(count, len, "3DSTATE_MAP_STATE"); 486 instr_out(data, hw_offset, i++, "PS%03x\n", instr); 487 instr_out(data, hw_offset, i++, "PS%03x\n", instr); 488 instr_out(data, hw_offset, i++, "PS%03x\n", instr); 489 } 490 return len; 491 case 0x01: 492 if (i830) 493 break; 494 instr_out(data, hw_offset, 0, "3DSTATE_SAMPLER_STATE\n"); 495 len = (data[0] & 0x0000003f) + 2; 496 i = 1; 497 for (sampler = 0; sampler <= 15; sampler++) { 498 if (data[1] & (1 << sampler)) { 499 if (i + 3 >= count) 500 BUFFER_FAIL(count, len, "3DSTATE_SAMPLER_STATE"); 501 instr_out(data, hw_offset, i++, "sampler %d SS2\n", 502 sampler); 503 instr_out(data, hw_offset, i++, "sampler %d SS3\n", 504 sampler); 505 instr_out(data, hw_offset, i++, "sampler %d SS4\n", 506 sampler); 507 } 508 } 509 if (len != i) { 510 DRM_ERROR("Bad count in 3DSTATE_SAMPLER_STATE\n"); 511 (*failures)++; 512 } 513 return len; 514 } 515 516 for (opcode = 0; opcode < sizeof(opcodes_3d_1d) / sizeof(opcodes_3d_1d[0]); 517 opcode++) 518 { 519 if (opcodes_3d_1d[opcode].i830_only && !i830) 520 continue; 521 522 if (((data[0] & 0x00ff0000) >> 16) == opcodes_3d_1d[opcode].opcode) { 523 len = 1; 524 525 instr_out(data, hw_offset, 0, "%s\n", opcodes_3d_1d[opcode].name); 526 if (opcodes_3d_1d[opcode].max_len > 1) { 527 len = (data[0] & 0x0000ffff) + 2; 528 if (len < opcodes_3d_1d[opcode].min_len || 529 len > opcodes_3d_1d[opcode].max_len) 530 { 531 DRM_ERROR("Bad count in %s\n", 532 opcodes_3d_1d[opcode].name); 533 (*failures)++; 534 } 535 } 536 537 for (i = 1; i < len; i++) { 538 if (i >= count) 539 BUFFER_FAIL(count, len, opcodes_3d_1d[opcode].name); 540 instr_out(data, hw_offset, i, "dword %d\n", i); 541 } 542 543 return len; 544 } 545 } 546 547 instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); 548 (*failures)++; 549 return 1; 550 } 551 552 static int 553 decode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset, 554 int *failures) 555 { 556 char immediate = (data[0] & (1 << 23)) == 0; 557 unsigned int len, i; 558 char *primtype; 559 560 switch ((data[0] >> 18) & 0xf) { 561 case 0x0: primtype = "TRILIST"; break; 562 case 0x1: primtype = "TRISTRIP"; break; 563 case 0x2: primtype = "TRISTRIP_REVERSE"; break; 564 case 0x3: primtype = "TRIFAN"; break; 565 case 0x4: primtype = "POLYGON"; break; 566 case 0x5: primtype = "LINELIST"; break; 567 case 0x6: primtype = "LINESTRIP"; break; 568 case 0x7: primtype = "RECTLIST"; break; 569 case 0x8: primtype = "POINTLIST"; break; 570 case 0x9: primtype = "DIB"; break; 571 case 0xa: primtype = "CLEAR_RECT"; break; 572 default: primtype = "unknown"; break; 573 } 574 575 /* XXX: 3DPRIM_DIB not supported */ 576 if (immediate) { 577 len = (data[0] & 0x0003ffff) + 2; 578 instr_out(data, hw_offset, 0, "3DPRIMITIVE inline %s\n", primtype); 579 if (count < len) 580 BUFFER_FAIL(count, len, "3DPRIMITIVE inline"); 581 if (!saved_s2_set || !saved_s4_set) { 582 DRM_ERROR("unknown vertex format\n"); 583 for (i = 1; i < len; i++) { 584 instr_out(data, hw_offset, i, 585 " vertex data (%x float)\n", 586 data[i]); 587 } 588 } else { 589 unsigned int vertex = 0; 590 for (i = 1; i < len;) { 591 unsigned int tc; 592 593 #define VERTEX_OUT(fmt, ...) { \ 594 if (i < len) \ 595 instr_out(data, hw_offset, i, " V%d."fmt"\n", vertex, __VA_ARGS__); \ 596 else \ 597 DRM_ERROR(" missing data in V%d\n", vertex); \ 598 i++; \ 599 } 600 601 VERTEX_OUT("X = %x float", data[i]); 602 VERTEX_OUT("Y = %x float", data[i]); 603 switch (saved_s4 >> 6 & 0x7) { 604 case 0x1: 605 VERTEX_OUT("Z = %x float", data[i]); 606 break; 607 case 0x2: 608 VERTEX_OUT("Z = %x float", data[i]); 609 VERTEX_OUT("W = %x float", data[i]); 610 break; 611 case 0x3: 612 break; 613 case 0x4: 614 VERTEX_OUT("W = %x float", data[i]); 615 break; 616 default: 617 DRM_ERROR("bad S4 position mask\n"); 618 } 619 620 if (saved_s4 & (1 << 10)) { 621 VERTEX_OUT("color = (A=0x%02x, R=0x%02x, G=0x%02x, " 622 "B=0x%02x)", 623 data[i] >> 24, 624 (data[i] >> 16) & 0xff, 625 (data[i] >> 8) & 0xff, 626 data[i] & 0xff); 627 } 628 if (saved_s4 & (1 << 11)) { 629 VERTEX_OUT("spec = (A=0x%02x, R=0x%02x, G=0x%02x, " 630 "B=0x%02x)", 631 data[i] >> 24, 632 (data[i] >> 16) & 0xff, 633 (data[i] >> 8) & 0xff, 634 data[i] & 0xff); 635 } 636 if (saved_s4 & (1 << 12)) 637 VERTEX_OUT("width = 0x%08x)", data[i]); 638 639 for (tc = 0; tc <= 7; tc++) { 640 switch ((saved_s2 >> (tc * 4)) & 0xf) { 641 case 0x0: 642 VERTEX_OUT("T%d.X = %x float", tc, data[i]); 643 VERTEX_OUT("T%d.Y = %x float", tc, data[i]); 644 break; 645 case 0x1: 646 VERTEX_OUT("T%d.X = %x float", tc, data[i]); 647 VERTEX_OUT("T%d.Y = %x float", tc, data[i]); 648 VERTEX_OUT("T%d.Z = %x float", tc, data[i]); 649 break; 650 case 0x2: 651 VERTEX_OUT("T%d.X = %x float", tc, data[i]); 652 VERTEX_OUT("T%d.Y = %x float", tc, data[i]); 653 VERTEX_OUT("T%d.Z = %x float", tc, data[i]); 654 VERTEX_OUT("T%d.W = %x float", tc, data[i]); 655 break; 656 case 0x3: 657 VERTEX_OUT("T%d.X = %x float", tc, data[i]); 658 break; 659 case 0x4: 660 VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]); 661 break; 662 case 0x5: 663 VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]); 664 VERTEX_OUT("T%d.ZW = 0x%08x half-float", tc, data[i]); 665 break; 666 case 0xf: 667 break; 668 default: 669 DRM_ERROR("bad S2.T%d format\n", tc); 670 } 671 } 672 vertex++; 673 } 674 } 675 } else { 676 /* indirect vertices */ 677 len = data[0] & 0x0000ffff; /* index count */ 678 if (data[0] & (1 << 17)) { 679 /* random vertex access */ 680 if (count < (len + 1) / 2 + 1) 681 BUFFER_FAIL(count, (len + 1) / 2 + 1, "3DPRIMITIVE random indirect"); 682 instr_out(data, hw_offset, 0, 683 "3DPRIMITIVE random indirect %s (%d)\n", primtype, len); 684 if (len == 0) { 685 /* vertex indices continue until 0xffff is found */ 686 for (i = 1; i < count; i++) { 687 if ((data[i] & 0xffff) == 0xffff) { 688 instr_out(data, hw_offset, i, 689 " indices: (terminator)\n"); 690 return i; 691 } else if ((data[i] >> 16) == 0xffff) { 692 instr_out(data, hw_offset, i, 693 " indices: 0x%04x, " 694 "(terminator)\n", 695 data[i] & 0xffff); 696 return i; 697 } else { 698 instr_out(data, hw_offset, i, 699 " indices: 0x%04x, 0x%04x\n", 700 data[i] & 0xffff, data[i] >> 16); 701 } 702 } 703 DRM_ERROR("3DPRIMITIVE: no terminator found in index buffer\n"); 704 (*failures)++; 705 return count; 706 } else { 707 /* fixed size vertex index buffer */ 708 for (i = 0; i < len; i += 2) { 709 if (i * 2 == len - 1) { 710 instr_out(data, hw_offset, i, 711 " indices: 0x%04x\n", 712 data[i] & 0xffff); 713 } else { 714 instr_out(data, hw_offset, i, 715 " indices: 0x%04x, 0x%04x\n", 716 data[i] & 0xffff, data[i] >> 16); 717 } 718 } 719 } 720 return (len + 1) / 2 + 1; 721 } else { 722 /* sequential vertex access */ 723 if (count < 2) 724 BUFFER_FAIL(count, 2, "3DPRIMITIVE seq indirect"); 725 instr_out(data, hw_offset, 0, 726 "3DPRIMITIVE sequential indirect %s, %d starting from " 727 "%d\n", primtype, len, data[1] & 0xffff); 728 instr_out(data, hw_offset, 1, " start\n"); 729 return 2; 730 } 731 } 732 733 return len; 734 } 735 736 static int 737 decode_3d(uint32_t *data, int count, uint32_t hw_offset, int *failures) 738 { 739 unsigned int opcode; 740 741 struct { 742 uint32_t opcode; 743 int min_len; 744 int max_len; 745 char *name; 746 } opcodes_3d[] = { 747 { 0x06, 1, 1, "3DSTATE_ANTI_ALIASING" }, 748 { 0x08, 1, 1, "3DSTATE_BACKFACE_STENCIL_OPS" }, 749 { 0x09, 1, 1, "3DSTATE_BACKFACE_STENCIL_MASKS" }, 750 { 0x16, 1, 1, "3DSTATE_COORD_SET_BINDINGS" }, 751 { 0x15, 1, 1, "3DSTATE_FOG_COLOR" }, 752 { 0x0b, 1, 1, "3DSTATE_INDEPENDENT_ALPHA_BLEND" }, 753 { 0x0d, 1, 1, "3DSTATE_MODES_4" }, 754 { 0x0c, 1, 1, "3DSTATE_MODES_5" }, 755 { 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" }, 756 }; 757 758 switch ((data[0] & 0x1f000000) >> 24) { 759 case 0x1f: 760 return decode_3d_primitive(data, count, hw_offset, failures); 761 case 0x1d: 762 return decode_3d_1d(data, count, hw_offset, failures, 0); 763 case 0x1c: 764 return decode_3d_1c(data, count, hw_offset, failures); 765 } 766 767 for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); 768 opcode++) { 769 if ((data[0] & 0x1f000000) >> 24 == opcodes_3d[opcode].opcode) { 770 unsigned int len = 1, i; 771 772 instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); 773 if (opcodes_3d[opcode].max_len > 1) { 774 len = (data[0] & 0xff) + 2; 775 if (len < opcodes_3d[opcode].min_len || 776 len > opcodes_3d[opcode].max_len) 777 { 778 DRM_ERROR("Bad count in %s\n", opcodes_3d[opcode].name); 779 } 780 } 781 782 for (i = 1; i < len; i++) { 783 if (i >= count) 784 BUFFER_FAIL(count, len, opcodes_3d[opcode].name); 785 instr_out(data, hw_offset, i, "dword %d\n", i); 786 } 787 return len; 788 } 789 } 790 791 instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); 792 (*failures)++; 793 return 1; 794 } 795 796 static const char * 797 get_965_surfacetype(unsigned int surfacetype) 798 { 799 switch (surfacetype) { 800 case 0: return "1D"; 801 case 1: return "2D"; 802 case 2: return "3D"; 803 case 3: return "CUBE"; 804 case 4: return "BUFFER"; 805 case 7: return "NULL"; 806 default: return "unknown"; 807 } 808 } 809 810 static const char * 811 get_965_depthformat(unsigned int depthformat) 812 { 813 switch (depthformat) { 814 case 0: return "s8_z24float"; 815 case 1: return "z32float"; 816 case 2: return "z24s8"; 817 case 5: return "z16"; 818 default: return "unknown"; 819 } 820 } 821 822 static int 823 decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures) 824 { 825 unsigned int opcode, len; 826 827 struct { 828 uint32_t opcode; 829 int min_len; 830 int max_len; 831 char *name; 832 } opcodes_3d[] = { 833 { 0x6000, 3, 3, "URB_FENCE" }, 834 { 0x6001, 2, 2, "CS_URB_STATE" }, 835 { 0x6002, 2, 2, "CONSTANT_BUFFER" }, 836 { 0x6101, 6, 6, "STATE_BASE_ADDRESS" }, 837 { 0x6102, 2, 2 , "STATE_SIP" }, 838 { 0x6104, 1, 1, "3DSTATE_PIPELINE_SELECT" }, 839 { 0x680b, 1, 1, "3DSTATE_VF_STATISTICS" }, 840 { 0x6904, 1, 1, "3DSTATE_PIPELINE_SELECT" }, 841 { 0x7800, 7, 7, "3DSTATE_PIPELINED_POINTERS" }, 842 { 0x7801, 6, 6, "3DSTATE_BINDING_TABLE_POINTERS" }, 843 { 0x780b, 1, 1, "3DSTATE_VF_STATISTICS" }, 844 { 0x7808, 5, 257, "3DSTATE_VERTEX_BUFFERS" }, 845 { 0x7809, 3, 256, "3DSTATE_VERTEX_ELEMENTS" }, 846 /* 0x7808: 3DSTATE_VERTEX_BUFFERS */ 847 /* 0x7809: 3DSTATE_VERTEX_ELEMENTS */ 848 { 0x7900, 4, 4, "3DSTATE_DRAWING_RECTANGLE" }, 849 { 0x7901, 5, 5, "3DSTATE_CONSTANT_COLOR" }, 850 { 0x7905, 5, 7, "3DSTATE_DEPTH_BUFFER" }, 851 { 0x7906, 2, 2, "3DSTATE_POLY_STIPPLE_OFFSET" }, 852 { 0x7907, 33, 33, "3DSTATE_POLY_STIPPLE_PATTERN" }, 853 { 0x7908, 3, 3, "3DSTATE_LINE_STIPPLE" }, 854 { 0x7909, 2, 2, "3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" }, 855 { 0x790a, 3, 3, "3DSTATE_AA_LINE_PARAMETERS" }, 856 { 0x7b00, 6, 6, "3DPRIMITIVE" }, 857 }; 858 859 len = (data[0] & 0x0000ffff) + 2; 860 861 switch ((data[0] & 0xffff0000) >> 16) { 862 case 0x6101: 863 if (len != 6) 864 DRM_ERROR("Bad count in STATE_BASE_ADDRESS\n"); 865 if (count < 6) 866 BUFFER_FAIL(count, len, "STATE_BASE_ADDRESS"); 867 868 instr_out(data, hw_offset, 0, 869 "STATE_BASE_ADDRESS\n"); 870 871 if (data[1] & 1) { 872 instr_out(data, hw_offset, 1, "General state at 0x%08x\n", 873 data[1] & ~1); 874 } else 875 instr_out(data, hw_offset, 1, "General state not updated\n"); 876 877 if (data[2] & 1) { 878 instr_out(data, hw_offset, 2, "Surface state at 0x%08x\n", 879 data[2] & ~1); 880 } else 881 instr_out(data, hw_offset, 2, "Surface state not updated\n"); 882 883 if (data[3] & 1) { 884 instr_out(data, hw_offset, 3, "Indirect state at 0x%08x\n", 885 data[3] & ~1); 886 } else 887 instr_out(data, hw_offset, 3, "Indirect state not updated\n"); 888 889 if (data[4] & 1) { 890 instr_out(data, hw_offset, 4, "General state upper bound 0x%08x\n", 891 data[4] & ~1); 892 } else 893 instr_out(data, hw_offset, 4, "General state not updated\n"); 894 895 if (data[5] & 1) { 896 instr_out(data, hw_offset, 5, "Indirect state upper bound 0x%08x\n", 897 data[5] & ~1); 898 } else 899 instr_out(data, hw_offset, 5, "Indirect state not updated\n"); 900 901 return len; 902 case 0x7800: 903 if (len != 7) 904 DRM_ERROR("Bad count in 3DSTATE_PIPELINED_POINTERS\n"); 905 if (count < 7) 906 BUFFER_FAIL(count, len, "3DSTATE_PIPELINED_POINTERS"); 907 908 instr_out(data, hw_offset, 0, 909 "3DSTATE_PIPELINED_POINTERS\n"); 910 instr_out(data, hw_offset, 1, "VS state\n"); 911 instr_out(data, hw_offset, 2, "GS state\n"); 912 instr_out(data, hw_offset, 3, "Clip state\n"); 913 instr_out(data, hw_offset, 4, "SF state\n"); 914 instr_out(data, hw_offset, 5, "WM state\n"); 915 instr_out(data, hw_offset, 6, "CC state\n"); 916 return len; 917 case 0x7801: 918 if (len != 6) 919 DRM_ERROR("Bad count in 3DSTATE_BINDING_TABLE_POINTERS\n"); 920 if (count < 6) 921 BUFFER_FAIL(count, len, "3DSTATE_BINDING_TABLE_POINTERS"); 922 923 instr_out(data, hw_offset, 0, 924 "3DSTATE_BINDING_TABLE_POINTERS\n"); 925 instr_out(data, hw_offset, 1, "VS binding table\n"); 926 instr_out(data, hw_offset, 2, "GS binding table\n"); 927 instr_out(data, hw_offset, 3, "Clip binding table\n"); 928 instr_out(data, hw_offset, 4, "SF binding table\n"); 929 instr_out(data, hw_offset, 5, "WM binding table\n"); 930 931 return len; 932 933 case 0x7900: 934 if (len != 4) 935 DRM_ERROR("Bad count in 3DSTATE_DRAWING_RECTANGLE\n"); 936 if (count < 4) 937 BUFFER_FAIL(count, len, "3DSTATE_DRAWING_RECTANGLE"); 938 939 instr_out(data, hw_offset, 0, 940 "3DSTATE_DRAWING_RECTANGLE\n"); 941 instr_out(data, hw_offset, 1, "top left: %d,%d\n", 942 data[1] & 0xffff, 943 (data[1] >> 16) & 0xffff); 944 instr_out(data, hw_offset, 2, "bottom right: %d,%d\n", 945 data[2] & 0xffff, 946 (data[2] >> 16) & 0xffff); 947 instr_out(data, hw_offset, 3, "origin: %d,%d\n", 948 (int)data[3] & 0xffff, 949 ((int)data[3] >> 16) & 0xffff); 950 951 return len; 952 953 case 0x7905: 954 if (len != 5) 955 DRM_ERROR("Bad count in 3DSTATE_DEPTH_BUFFER\n"); 956 if (count < 5) 957 BUFFER_FAIL(count, len, "3DSTATE_DEPTH_BUFFER"); 958 959 instr_out(data, hw_offset, 0, 960 "3DSTATE_DEPTH_BUFFER\n"); 961 instr_out(data, hw_offset, 1, "%s, %s, pitch = %d bytes, %stiled\n", 962 get_965_surfacetype(data[1] >> 29), 963 get_965_depthformat((data[1] >> 18) & 0x7), 964 (data[1] & 0x0001ffff) + 1, 965 data[1] & (1 << 27) ? "" : "not "); 966 instr_out(data, hw_offset, 2, "depth offset\n"); 967 instr_out(data, hw_offset, 3, "%dx%d\n", 968 ((data[3] & 0x0007ffc0) >> 6) + 1, 969 ((data[3] & 0xfff80000) >> 19) + 1); 970 instr_out(data, hw_offset, 4, "volume depth\n"); 971 972 return len; 973 } 974 975 for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); 976 opcode++) { 977 if ((data[0] & 0xffff0000) >> 16 == opcodes_3d[opcode].opcode) { 978 unsigned int i; 979 len = 1; 980 981 instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); 982 if (opcodes_3d[opcode].max_len > 1) { 983 len = (data[0] & 0xff) + 2; 984 if (len < opcodes_3d[opcode].min_len || 985 len > opcodes_3d[opcode].max_len) 986 { 987 DRM_ERROR("Bad count in %s\n", opcodes_3d[opcode].name); 988 } 989 } 990 991 for (i = 1; i < len; i++) { 992 if (i >= count) 993 BUFFER_FAIL(count, len, opcodes_3d[opcode].name); 994 instr_out(data, hw_offset, i, "dword %d\n", i); 995 } 996 return len; 997 } 998 } 999 1000 instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); 1001 (*failures)++; 1002 return 1; 1003 } 1004 1005 1006 static int 1007 decode_3d_i830(uint32_t *data, int count, uint32_t hw_offset, int *failures) 1008 { 1009 unsigned int opcode; 1010 1011 struct { 1012 uint32_t opcode; 1013 int min_len; 1014 int max_len; 1015 char *name; 1016 } opcodes_3d[] = { 1017 { 0x02, 1, 1, "3DSTATE_MODES_3" }, 1018 { 0x03, 1, 1, "3DSTATE_ENABLES_1"}, 1019 { 0x04, 1, 1, "3DSTATE_ENABLES_2"}, 1020 { 0x05, 1, 1, "3DSTATE_VFT0"}, 1021 { 0x06, 1, 1, "3DSTATE_AA"}, 1022 { 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" }, 1023 { 0x08, 1, 1, "3DSTATE_MODES_1" }, 1024 { 0x09, 1, 1, "3DSTATE_STENCIL_TEST" }, 1025 { 0x0a, 1, 1, "3DSTATE_VFT1"}, 1026 { 0x0b, 1, 1, "3DSTATE_INDPT_ALPHA_BLEND" }, 1027 { 0x0c, 1, 1, "3DSTATE_MODES_5" }, 1028 { 0x0d, 1, 1, "3DSTATE_MAP_BLEND_OP" }, 1029 { 0x0e, 1, 1, "3DSTATE_MAP_BLEND_ARG" }, 1030 { 0x0f, 1, 1, "3DSTATE_MODES_2" }, 1031 { 0x15, 1, 1, "3DSTATE_FOG_COLOR" }, 1032 { 0x16, 1, 1, "3DSTATE_MODES_4" }, 1033 }; 1034 1035 switch ((data[0] & 0x1f000000) >> 24) { 1036 case 0x1f: 1037 return decode_3d_primitive(data, count, hw_offset, failures); 1038 case 0x1d: 1039 return decode_3d_1d(data, count, hw_offset, failures, 1); 1040 case 0x1c: 1041 return decode_3d_1c(data, count, hw_offset, failures); 1042 } 1043 1044 for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); 1045 opcode++) { 1046 if ((data[0] & 0x1f000000) >> 24 == opcodes_3d[opcode].opcode) { 1047 unsigned int len = 1, i; 1048 1049 instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); 1050 if (opcodes_3d[opcode].max_len > 1) { 1051 len = (data[0] & 0xff) + 2; 1052 if (len < opcodes_3d[opcode].min_len || 1053 len > opcodes_3d[opcode].max_len) 1054 { 1055 DRM_ERROR("Bad count in %s\n", opcodes_3d[opcode].name); 1056 } 1057 } 1058 1059 for (i = 1; i < len; i++) { 1060 if (i >= count) 1061 BUFFER_FAIL(count, len, opcodes_3d[opcode].name); 1062 instr_out(data, hw_offset, i, "dword %d\n", i); 1063 } 1064 return len; 1065 } 1066 } 1067 1068 instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); 1069 (*failures)++; 1070 return 1; 1071 } 1072 1073 void i915_gem_command_decode(uint32_t *data, int count, uint32_t hw_offset, struct drm_device *dev) 1074 { 1075 int index = 0; 1076 int failures = 0; 1077 1078 while (index < count) { 1079 switch ((data[index] & 0xe0000000) >> 29) { 1080 case 0x0: 1081 index += decode_mi(data + index, count - index, 1082 hw_offset + index * 4, &failures); 1083 break; 1084 case 0x2: 1085 index += decode_2d(data + index, count - index, 1086 hw_offset + index * 4, &failures); 1087 break; 1088 case 0x3: 1089 if (IS_I965G(dev)) { 1090 index += decode_3d_965(data + index, count - index, 1091 hw_offset + index * 4, &failures); 1092 } else if (IS_I9XX(dev)) { 1093 index += decode_3d(data + index, count - index, 1094 hw_offset + index * 4, &failures); 1095 } else { 1096 index += decode_3d_i830(data + index, count - index, 1097 hw_offset + index * 4, &failures); 1098 } 1099 break; 1100 default: 1101 instr_out(data, hw_offset, index, "UNKNOWN\n"); 1102 failures++; 1103 index++; 1104 break; 1105 } 1106 } 1107 } 1108