34 #endif 35 36 extern const double __vlibm_TBL_atan1[]; 37 38 static const double 39 pio4 = 7.8539816339744827900e-01, 40 pio2 = 1.5707963267948965580e+00, 41 pi = 3.1415926535897931160e+00; 42 43 static const float 44 zero = 0.0f, 45 one = 1.0f, 46 q1 = -3.3333333333296428046e-01f, 47 q2 = 1.9999999186853752618e-01f, 48 twop24 = 16777216.0f; 49 50 void 51 __vatan2f( int n, float * restrict y, int stridey, float * restrict x, 52 int stridex, float * restrict z, int stridez ) 53 { 54 float x0, x1, x2, y0, y1, y2, *pz0, *pz1, *pz2; 55 double ah0, ah1, ah2; 56 double t0, t1, t2; 57 double sx0, sx1, sx2; 58 double sign0, sign1, sign2; 59 int i, k0, k1, k2, hx, sx, sy; 60 int hy0, hy1, hy2; 61 float base0, base1, base2; 62 double num0, num1, num2; 63 double den0, den1, den2; 64 double dx0, dx1, dx2; 65 double dy0, dy1, dy2; 66 double db0, db1, db2; 67 68 do 69 { 70 loop0: 71 hy0 = *(int*)y; 72 hx = *(int*)x; 73 sign0 = one; 74 sy = hy0 & 0x80000000; 75 hy0 &= ~0x80000000; 76 77 sx = hx & 0x80000000; 78 hx &= ~0x80000000; 79 80 if ( hy0 > hx ) 81 { | 34 #endif 35 36 extern const double __vlibm_TBL_atan1[]; 37 38 static const double 39 pio4 = 7.8539816339744827900e-01, 40 pio2 = 1.5707963267948965580e+00, 41 pi = 3.1415926535897931160e+00; 42 43 static const float 44 zero = 0.0f, 45 one = 1.0f, 46 q1 = -3.3333333333296428046e-01f, 47 q2 = 1.9999999186853752618e-01f, 48 twop24 = 16777216.0f; 49 50 void 51 __vatan2f( int n, float * restrict y, int stridey, float * restrict x, 52 int stridex, float * restrict z, int stridez ) 53 { 54 float x0, x1, x2, y0, y1, y2, *pz0 = 0, *pz1, *pz2; 55 double ah0, ah1, ah2; 56 double t0, t1, t2; 57 double sx0, sx1, sx2; 58 double sign0, sign1, sign2; 59 int i, k0 = 0, k1, k2, hx, sx, sy; 60 int hy0, hy1, hy2; 61 float base0 = 0.0, base1, base2; 62 double num0, num1, num2; 63 double den0, den1, den2; 64 double dx0, dx1, dx2; 65 double dy0, dy1, dy2; 66 double db0, db1, db2; 67 68 do 69 { 70 loop0: 71 hy0 = *(int*)y; 72 hx = *(int*)x; 73 sign0 = one; 74 sy = hy0 & 0x80000000; 75 hy0 &= ~0x80000000; 76 77 sx = hx & 0x80000000; 78 hx &= ~0x80000000; 79 80 if ( hy0 > hx ) 81 { |